1521 - 1530 out of 1,605Page size: 10
  1. Tribler: a social-based peer-to-peer system

    Pouwelse, JA., Garbacki, PJ., Wang, J., Bakker, A., Yang, J., Iosup, A., Epema, DHJ., Reinders, MJT., van Steen, M. & Sips, HJ., 2006, website. s.n. (ed.). USA: Microsoft Research, p. 1-6 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  2. Turbo-code based wyner-zic video compression

    Westerlaken, RP., Klein Gunnewiek, R. & Lagendijk, RL., 2005, Proceedings of the 26th symposium on information theory in the Benelux. s.n. (ed.). Enschede: WIC, p. 113-120 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  3. Two-band amplitude scale estimation for qantization-based watermarking

    Wang, J., Shterev, ID. & Langendijk, E., 2005, Proceedings of the 2005 International Symposium on Intelligent Signal Processing and Communication Systems. s.n. (ed.). Piscataway: IEEE Society, p. 137-140 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  4. Ubiquitous communications annual report 1999: End-to-end analysis of wireless and internet video streaming?

    Lagendijk, RL., 2000, Delft: Ubiquitous Communications. 32 p.

    Research output: Book/ReportReportScientific

  5. Ubiquitous communications updated technical annex 2000

    Lagendijk, RL., 2000, Delft: Ubiquitous Communications. 69 p.

    Research output: Book/ReportReportScientific

  6. Unbiased MMSE-based noise power estimation with low complexity and low tracking delay

    Gerkmann, T. & Hendriks, RC., 2012, In : IEEE Transactions on Audio, Speech and Language Processing. 20, 4, p. 1383-1393 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Uncovering seams in distributed play of tabletop role-playing games

    Webb, A. M. & Cesar, P., 17 Oct 2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery (ACM), p. 773-780 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  8. Understanding Geo-spatial Information on Social Media

    Li, W., 23 May 2016, SIKS. 182 p.

    Research output: ThesisDissertation (TU Delft)

  9. Understanding regulation of metabolism through feasibility analysis

    Nikerel, IE., Berkhout, J., Hu, F., Teusink, B., Reinders, MJT. & de Ridder, D., 2012, In : PLoS ONE. 7, 7, p. 1-15 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Understanding the Crowd: Ethical and Practical Matters in the Academic Use of Crowdsourcing

    Siahaan, E., Martin, D., Carpendale, S., Gupta, N., Hoßfeld, T., Naderi, B., Redi, J., Siahaan, E. & Wechsung, I., 2017, Evaluation in the Crowd.: Crowdsourcing and Human-Centered Experiments. Archambault, D., Purchase, H. & Hoßfeld, T. (eds.). Cham: Springer, p. 27-69 43 p. (Lecture Notes in Computer Science; vol. 10264).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

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