1. A different cup of TI? The added value of commercial threat intelligence

    Bouwman, X., Griffioen, H., Egbers, J., Doerr, C., Klievink, B. & van Eeten, M., 2020. 18 p.

    Research output: Contribution to conferencePaperScientificpeer-review

  2. A frame-reflective discourse analysis of serious games

    Mayer, I., Warmelink, HJG. & Zhou, Q., 2015, In : British Journal of Educational Technology. 47, 2, p. 342-357 16 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. A framework for batch-operation analysis within the contact of disturbance management

    Schumacher, GM., 2000, In : Computers & Chemical Engineering. 24, supp, p. 1175-1180 6 p.

    Research output: Contribution to journalArticleScientific

  4. A framework to assess cognition in different types of gaming simulations

    Lo, JC. & Meijer, SA., 2014.

    Research output: Contribution to conferencePosterProfessional

  5. A game design framework for vocational education

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, XXXII International Conference on Electrical, Computer, Electronics and Communication Engineering (ICECECE). s.n. (ed.). s.l.: s.n., p. -

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  6. A game design method for learning built on hierarchically structured components

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, 5th International conference on Education, research and Innovations. Gomez Chova, L., Lopez martinez, A. & Candel Torres, I. (eds.). s.l.: International Association of Technology, Education and Development (IATED), p. 4586-4591 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  7. A game for requirements formulation for a distributed gaming and simulation environment

    Sehic, E., Verbraeck, A. & Meijer, SA., 2014, Procedings of the 44th international simulation and gaming association conference, ISAGA 2013 and 17th IFIP WG 5.7 workshop on experimental interactive learning in industrial management. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 129-139 11 p. (Lecture Notes in Computer Science; vol. 8264).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  8. A gaming exercise for sustainable decision making

    van Bueren, EM. & Mayer, I., 2002, Unknown. T Dyrstad petterson (ed.). Norway, p. 10-16 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific

  9. A gaming-simulation to teach students the interrelation of substance and decision-making in designing multi-actor Systems

    Bockstael-Blok, W., Mayer, IS. & Valentin, EC., 2004, The Engineering Systems Symposium. Joel Moses (ed.). Boston, USA: MIT-Boston, p. 1-15 15 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  10. A governance approach to regional energy transition: Meaning, conceptualization and practice

    Hoppe, T. & Miedema, M., 2020, In : Sustainability (Switzerland). 12, 3, 915.

    Research output: Contribution to journalArticleScientificpeer-review

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