1. 2019
  2. Balancing Game Rules for Improving Creative Output of Group Brainstorms

    Vegt, N., Visch, V., Vermeeren, A., de Ridder, H. & Hayde, Z., 2019, In : International Journal of Design. 13, 1, p. 1-19 19 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Relevance by play: An integrated framework for designing museum experiences

    Vermeeren, A. & Calvi, L., 2019, CHI EA 2019: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. New York,NY: Association for Computing Machinery (ACM), p. 1-6 6 p. LBW0127

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  4. 2018
  5. A case study on gamified interventions for team cohesion in factory work

    Vegt, N., Visch, V., Vermeeren, A. & de Ridder, H., 2018, In : Human Technology: an interdisciplinary journal on humans in ICT environment. 14, 2, p. 176-208 33 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. A cookbook method for Persuasive Game Design

    Siriaraya, P., Visch, V., Vermeeren, A. & Bas, M., 2018, In : International Journal of Serious Games. 5, 1, p. 37-71

    Research output: Contribution to journalArticleScientificpeer-review

  7. Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies

    Vermeeren, A. P. O. S., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedahl, D., Giaccardi, E. & Radice, S., 2018, Museum Experience Design. Vermeeren, A. (ed.). Springer, p. 1-16 16 p. (Springer Series on Cultural Computing).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  8. Museum Experience Design

    Vermeeren, A. P. O. S. (ed.), Calvi, L. (ed.) & Sabiescu, A., 2018, Springer. (Springer Series on Cultural Computing)

    Research output: Book/ReportBook editingScientific

  9. Using Mobile Technologies to Capture the Visitor Experience

    Rozendaal, M. C., Vermeeren, A. P. O. S. & Issidorides, D. C., 2018, Museum Experience Design. Vermeeren, A. (ed.). Springer, p. 239-258 20 p. (Springer Series on Cultural Computing).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  10. 2017
  11. On current crowd management practices and the need for increased situation awareness, prediction, and intervention

    Martella, C., Li, J., Conrado, C. & Vermeeren, A., 1 Jan 2017, In : Safety Science. 91, p. 381-393 13 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. How to get small museums involved in digital innovation: A design‐inclusive research approach

    Vermeeren, A. & Calvi, L., 2017, Cultural Heritage Communities: Technologies and Challenges. Ciolfi, L., Damala, A., Hornecker, E., Lechner, M. & Maye, L. (eds.). London: Routledge - Taylor & Francis Group, p. 114-131 17 p. (Digital Research in the Arts and Humanities).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterProfessional

  13. 2016
  14. Design-inclusive UX research: Design as a part of doing user experience research

    Vermeeren, APOS., Roto, V. & Väänänen, K., 2016, In : Behaviour and Information Technology: an international journal on the human aspects of computing. 35, 1, p. 21-37 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

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