1. 2019
  2. Star Tag: a superhuman sport to promote physical activity

    Numan, N., Kolster, A., Hoogerwerf, N., Kreynen, B., Romeijnders, J., Heinsohn Huala, T., Salamon, N. Z., Balint, T., Lukosch, S. & Bidarra, R., Mar 2019, Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, p. 1826-1830 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Superhuman sports in mixed reality: The multi-player game League of Lasers

    Miedema, N. A., Vermeer, J., Lukosch, S. & Bidarra, R., Mar 2019, Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, p. 1819-1825 7 p. 8798275

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications

    Kegeleers, M., Bruens, R., Liefaard, M., Salamon, N. Z. & Bidarra, R., 2019, In : International Journal of Computer Games Technology. 2019, p. 1-9 9 p., 2705734.

    Research output: Contribution to journalArticleScientificpeer-review

  5. MainTrain: A Serious Game on the Complexities of Rail Maintenance

    Alderliesten, D., Valečkaitė, K., Salamon, N. Z., Timothy Balint, J. & Bidarra, R., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018: Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). Cham: Springer, p. 82-89 8 p. (Lecture Notes in Computer Science; vol. 11385).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Musicality: A Game to Improve Musical Perception

    Khalass, N., Zarnomitrou, G., Haque, K. I., Salmi, S., Maulini, S., Linkermann, T., Salamon, N. Z., Timothy Balint, J. & Bidarra, R., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018: Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). Cham: Springer, p. 39-48 10 p. (Lecture Notes in Computer Science; vol. 11385).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Orchestrating Game Generation

    Liapis, A., Yannakakis, G. N., Nelson, M. J., Preuss, M. & Bidarra, R., 2019, In : IEEE Transactions on Games. 11, 1, p. 48-68 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. 2018
  9. Authoring Adaptive Game World Generation

    Lopes, R., Eisemann, E. & Bidarra, R., 2018, In : IEEE Transactions on Games. 10, 1, p. 42-55 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Editorial: Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018)

    Musse, S. R., Thalmann, D. & Bidarra, R., 2018, In : Computers and Graphics (Pergamon). 76, p. A5-A6 2 p.

    Research output: Contribution to journalEditorialScientific

  11. Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation

    Zhu, J., Liapis, A., Risi, S., Bidarra, R. & Michael Youngblood, G., 2018, 2018 IEEE Conference on Computational Intelligence and Games ( CIG): Proceedings. Piscataway, NJ: IEEE, p. 1-8 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. League of Lasers: A superhuman sport using Motion Tracking

    Vermeer, J., Alaka, S., de Bruin, N., Miedema, N. A., Winnubst, N., Trap, C. & Bidarra, R., 2018, SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. New York, NY: Association for Computing Machinery (ACM), p. 1-5 5 p. 8

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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