Search results

  • 2024

    Astral Body: A Virtual Reality Game for Body Ownership Investigation

    Zhou, Y., Gillavry, M. M., Yang, P., Xu, Z., Zhang, B. & Bidarra, R., 2024, Games and Learning Alliance - 12th International Conference, GALA 2023, Proceedings. Dondio, P., Rocha, M., Brennan, A., Schönbohm, A., de Rosa, F., Koskinen, A. & Bellotti, F. (eds.). Springer, p. 43-55 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 14475 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  • 2023

    Hierarchical Semantic Wave Function Collapse

    Alaka, S. & Bidarra, R., 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery (ACM), p. 10 68. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Procedural generation of challenges for personalized gait rehabilitation

    Lyu, S. & Bidarra, R., 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery (ACM), 11 p. 36. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Procedural Generation of Narrative Worlds

    Balint, J. T. & Bidarra, R., 2023, In: IEEE Transactions on Games. 15, 2, p. 262-272 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

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  • Resto Quest – A Serious Game on the Restorative Effects of Immersive Virtual Environments

    Chen, W., Hoogerwaard, C. M., Lim, J., Polderdijk, T., Saveur, T., Wali, A., Brinkman, S., van der Ham, I. J. M. & Bidarra, R., 2023, Simulation and Gaming for Social Impact - 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Revised Selected Papers. Harteveld, C., Troiano, G., Sutherland, S., Lukosch, H. & Meijer, S. (eds.). Springer, p. 199-213 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13622 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • 2022

    Benni’s Forest: A serious game on the challenges of reforestation

    Bolijn, H., Li, M., Reurink, A., van Rijn, C. & Bidarra, R., 2022, Proceedings of the 2022 IEEE Conference on Games (CoG). IEEE , p. 245-252 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    1 Citation (Scopus)
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  • miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse

    Langendam, T. S. L. & Bidarra, R., 2022, Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022. Karpouzis, K., Gualeni, S., Pirker, J. & Fowler, A. (eds.). New York: Association for Computing Machinery (ACM), 8 p. 66

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    2 Citations (Scopus)
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  • Mixed-initiative story co-creation with TaleMaker

    Bueno Perez, M. R. & Bidarra, R., 2022, Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022. Karpouzis, K., Gualeni, S., Pirker, J. & Fowler, A. (eds.). New York: Association for Computing Machinery (ACM), p. 1-13 13 p. 33

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • The TaleMaker database of mixed-initiative co-created stories

    Bueno Perez, M. R. & Bidarra, R., 2022, Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022. Karpouzis, K., Gualeni, S., Pirker, J. & Fowler, A. (eds.). New York: Association for Computing Machinery (ACM), 4 p. 52

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Training and assessing perspective taking through A Hole New Perspective

    Band, R., Lips, M., Prawira, J., van Schagen, J., Tulling, S., Zhang, Y., Benaiss, A. A., van der Ham, I. J. M., Bueno, M. & Bidarra, R., 2022, Proceedings of the 2022 IEEE Conference on Games (CoG). IEEE , p. 268-275 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • 2021

    A Synset-Based Recommender Method for Mixed-Initiative Narrative World Creation

    Perez, M. R. B., Eisemann, E. & Bidarra, R., 2021, Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings. Mitchell, A. & Vosmeer, M. (eds.). Springer, p. 13-28 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13138 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    3 Citations (Scopus)
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  • Exploring Multiple Perspectives in Citizenship Education with a Serious Game

    Blokland, E., Cullinan, C., Mulder, D., Overman, W., Visscher, M., Zaidi, A., Bueno Pérez, M. R. & Bidarra, R., 2021, Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings. Mitchell, A. & Vosmeer, M. (eds.). Springer, p. 293-306 14 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13138 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    2 Citations (Scopus)
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  • Guest Editorial Special Issue on Team AI in Games

    Mozgovoy, M., Preuss, M. & Bidarra, R., 2021, In: IEEE Transactions on Games. 13, 4, p. 327-329 3 p.

    Research output: Contribution to journalEditorialScientific

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    2 Citations (Scopus)
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  • How can you save the world? Empowering sustainable diet change with a serious game

    Böhm, D., Dorland, B., Herzog, R., Kap, R. B., Langendam, T. S. L., Popa, A., Bueno Perez, M. R. & Bidarra, R., 2021, 3rd IEEE Conference on Games. 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Procedural generation of problems for elementary math education

    Xu, Y., Smeets, R. & Bidarra, R., 2021, In: International Journal of Serious Games. 8, 2, p. 49-66 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

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    2 Citations (Scopus)
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  • Story Authoring in Augmented Reality

    Kegeleers, M. & Bidarra, R., 2021, 16th International Conference on Computer Graphics Theory and Applications. 12 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Team Sports for Game AI Benchmarking Revisited

    Mozgovoy, M., Preuss, M. & Bidarra, R., 2021, In: International Journal of Computer Games Technology. 2021, p. 1-9 9 p., 5521877.

    Research output: Contribution to journalArticleScientificpeer-review

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    1 Citation (Scopus)
    106 Downloads (Pure)
  • 2020

    A Serious Game for Changing Mindsets About Loans for Home Retrofitting

    Dikken, O., Prakash, K., Roseboom, B., Rubio, A., Østvik, S., Bueno, M., Salamon, N. Z. & Bidarra, R., 2020, Games and Learning Alliance : 9th International Conference, GALA 2020, Proceedings. Marfisi-Schottman, I., Bellotti, F., Hamon, L. & Klemke, R. (eds.). Cham: Springer, p. 347-361 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12517 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    1 Citation (Scopus)
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  • A Serious Game for Students to Acquire Productivity Habits

    Raateland, W., Chronas, K., Wissel, T., Bruyn, T., Konuralp, B., Bueno, M., Salamon, N. Z. & Bidarra, R., 2020, Games and Learning Alliance : 9th International Conference, GALA 2020, Proceedings. Marfisi-Schottman, I., Bellotti, F., Hamon, L. & Klemke, R. (eds.). Cham: Springer, p. 335-346 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12517 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    3 Citations (Scopus)
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  • Declarative procedural generation of architecture with semantic architectural profiles

    van Aanholt, L. & Bidarra, R., 2020, 2020 IEEE Conference on Games (CoG). IEEE , p. 351-358 8 p. 9231561

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    8 Citations (Scopus)
    66 Downloads (Pure)
  • Dismental: A game for social engagement in pandemic times

    Brouwer, G., Klop, P., Gieling, O., Duifs, J., Janssen, J., van der Werf, K., Kegeleers, M., Alderliesten, J. W. D. & Bidarra, R., 2020. 4 p.

    Research output: Contribution to conferencePaper

  • Misusing mobile phones to break the ice: The tabletop game Maze Maestro

    Sjölund, A., Straatman, M., Van Osch, M., Findra, O., Patil, P., Bueno, M., Salamon, N. Z. & Bidarra, R., 2020, Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (eds.). Association for Computing Machinery (ACM), 7 p. 83. (PervasiveHealth: Pervasive Computing Technologies for Healthcare).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Pinball for the visually impaired: An audio spatialization and sonification mobile game

    Berge, D., Bettencourt, D., Lageweg, S., Overman, W., Zaidi, A. & Bidarra, R., 2020, CHI PLAY 2020 : Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery (ACM), p. 43-46 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    4 Citations (Scopus)
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  • Story ARtist

    Kegeleers, M. & Bidarra, R., 2020, Proceedings - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020. Institute of Electrical and Electronics Engineers (IEEE), p. 331-332 2 p. 9319063. (Proceedings - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    1 Citation (Scopus)
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  • Wrath of Osiris (Not published): Surviving boredom and collapsing pyramids in times of isolation

    Sitaram, A., Römer, J., Theunisz, J., Massar, M., Mook, N., Kegeleers, M. & Bidarra, R., 2020. 4 p.

    Research output: Contribution to conferencePaper

  • 2019

    A generalized semantic representation for procedural generation of rooms

    Balint, J. T. & Bidarra, R., 2019, FDG'19s: Proceedings of the 14th International Conference on the Foundations of Digital Games. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). New York: Association for Computing Machinery (ACM), p. 1-8 8 p. 85. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    4 Citations (Scopus)
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  • A serious game to inform young citizens on canal water maintenance

    Appel, Y., Dimitrov, Y., Gnodde, S., van Heerden, N., Kools, P., Swaab, D., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 394-403 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    4 Citations (Scopus)
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  • IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications

    Kegeleers, M., Bruens, R., Liefaard, M., Salamon, N. Z. & Bidarra, R., 2019, In: International Journal of Computer Games Technology. 2019, p. 1-9 9 p., 2705734.

    Research output: Contribution to journalArticleScientificpeer-review

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    1 Citation (Scopus)
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  • Learning geothermal energy basics with the serious game hotpipe

    Mac An Bhaird, L., Al Owayyed, M., van Driel, R., Jiang, H., Johannessen, R. A., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, Games and Learning Alliance: 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, Vol. 11899. p. 312-321 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 ).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    1 Citation (Scopus)
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  • Loud and clear: The VR game without visuals

    Baas, B., van Peer, D., Gerling, J., Tavasszy, M., Buskulic, N., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings: 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, Vol. 11899. p. 180-190 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    3 Citations (Scopus)
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  • MainTrain: A Serious Game on the Complexities of Rail Maintenance

    Alderliesten, D., Valečkaitė, K., Salamon, N. Z., Timothy Balint, J. & Bidarra, R., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings: Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Cham: Springer, Vol. 11385. p. 82-89 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    3 Citations (Scopus)
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  • Musicality: A Game to Improve Musical Perception

    Khalass, N., Zarnomitrou, G., Haque, K. I., Salmi, S., Maulini, S., Linkermann, T., Salamon, N. Z., Timothy Balint, J. & Bidarra, R., 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings: Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Cham: Springer, Vol. 11385. p. 39-48 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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  • Orchestrating Game Generation

    Liapis, A., Yannakakis, G. N., Nelson, M. J., Preuss, M. & Bidarra, R., 2019, In: IEEE Transactions on Games. 11, 1, p. 48-68 21 p., 8466898.

    Research output: Contribution to journalArticleScientificpeer-review

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    42 Citations (Scopus)
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  • Quantum physics vs. classical physics: Introducing the basics with a virtual reality game

    Dorland, B., van Hal, L., Lageweg, S., Mulder, J., Schreuder, R., Zaidi, A., Alderliesten, J. W. D. & Bidarra, R., 2019, Games and Learning Alliance- 8th International Conference, GALA 2019, Proceedings: 8th International Conference, GALA 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, Vol. 11899. p. 383-393 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11899 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    4 Citations (Scopus)
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  • Star Tag: a superhuman sport to promote physical activity

    Numan, N., Kolster, A., Hoogerwerf, N., Kreynen, B., Romeijnders, J., Heinsohn Huala, T., Ziliotto Salamon, N., Balint, T., Lukosch, S. & Bidarra, R., 2019, Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , p. 1826-1830 5 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    5 Citations (Scopus)
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  • Stimulating ideation in new teams with the mobile game Grapplenauts

    Alaka, S., Cunha, M. L., Vermeer, J., Salamon, N. Z., Balint, J. T. & Bidarra, R., 2019, In: International Journal of Serious Games. 6, 4, p. 87-101 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

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    1 Citation (Scopus)
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  • Superhuman sports in mixed reality: The multi-player game League of Lasers

    Miedema, N. A., Vermeer, J., Lukosch, S. & Bidarra, R., 2019, Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , p. 1819-1825 7 p. 8798275

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    8 Citations (Scopus)
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  • 2018

    Authoring Adaptive Game World Generation

    Lopes, R., Eisemann, E. & Bidarra, R., 2018, In: IEEE Transactions on Games. 10, 1, p. 42-55 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

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    9 Citations (Scopus)
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  • Editorial: Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018)

    Musse, S. R., Thalmann, D. & Bidarra, R., 2018, In: Computers and Graphics (Pergamon). 76, p. A5-A6 2 p.

    Research output: Contribution to journalEditorialScientific

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  • Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation

    Zhu, J., Liapis, A., Risi, S., Bidarra, R. & Michael Youngblood, G., 2018, 2018 IEEE Conference on Computational Intelligence and Games ( CIG): Proceedings. Piscataway, NJ: IEEE , p. 1-8 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    122 Citations (Scopus)
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  • League of Lasers: A superhuman sport using Motion Tracking

    Vermeer, J., Alaka, S., de Bruin, N., Miedema, N. A., Winnubst, N., Trap, C. & Bidarra, R., 2018, SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. New York, NY: Association for Computing Machinery (ACM), p. 1-5 5 p. 8

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  • STAR: Superhuman training in augmented reality

    Kegeleers, M., Miglani, S., Reichert, G. M. W., Salamon, N. Z., Balint, J. T., Lukosch, S. G. & Bidarra, R., 2018, SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities. New York: Association for Computing Machinery (ACM), p. 1-6 6 p. 7

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    8 Citations (Scopus)
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  • The effects of a gamified approach avoidance training and verbal suggestions on food outcomes

    Schakel, L., Veldhuijzen, D. S., van Middendorp, H., van Dessel, P., De Houwer, J., Bidarra, R. & Evers, A. W. M., 2018, In: PLoS ONE. 13, 7, p. 1-17 17 p., e0201309.

    Research output: Contribution to journalArticleScientificpeer-review

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    14 Citations (Scopus)
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  • Understanding Everything NPCs Can Do: Metrics for Action Similarity in Non-Player Characters

    Balint, J. T., Allbeck, J. M. & Bidarra, R., 2018, FDG'18: Proceedings of the 13th International Conference on the Foundations of Digital Games. New York, NY: Association for Computing Machinery (ACM), p. 1-10 10 p. 14

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    5 Citations (Scopus)
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  • 2017

    A semantic approach to patch-based procedural generation of urban road networks

    Teng, E. & Bidarra, R., 2017, Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. Canossa, A., Sicart, M., Harteveld, C., Zhu, J. & Deterding, S. (eds.). New York, NY: Association for Computing Machinery (ACM), Vol. Part F130151. 71

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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    1 Citation (Scopus)
    7 Downloads (Pure)
  • A Survey on Story Generation Techniques for Authoring Computational Narratives

    Kybartas, B. & Bidarra, R., 2017, In: IEEE Transactions on Computational Intelligence and AI in Games. 9, 3, p. 239-253 25 p.

    Research output: Contribution to journalArticleScientificpeer-review

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    74 Citations (Scopus)
    371 Downloads (Pure)
  • Open Access
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    65 Citations (Scopus)
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  • Ecologically Sound Procedural Generation of Natural Environments

    Onrust, B., Bidarra, R., Rooseboom, R. & van de Koppel, J., 2017, In: International Journal of Computer Games Technology. 2017, 7057141, p. 1-17 17 p., 7057141.

    Research output: Contribution to journalArticleScientificpeer-review

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    5 Citations (Scopus)
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  • Introduction

    Brown, A. & Bidarra, R., 2017, In: Transactions of the Digital Games Research Association. 3, 2, p. 1-3 3 p.

    Research output: Contribution to journalSpecial issueScientific

  • 2016

    Constructive generation methods for dungeons and levels

    Shaker, N., Liapis, A., Togelius, J., De Vasconcelos Abreu Lopes, R. & Bidarra, R., 2016, Procedural Content Generation in Games. Springer, p. 31-55 25 p. (Computational Synthesis and Creative Systems).

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

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