Research output

  1. Gender and Cultural Differences in Game-Based Learning Experiences

    Research output: Contribution to journalArticleScientificpeer-review

  2. Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  3. Microgames for Situated Learning: A Case Study in Interdependent Planning

    Research output: Contribution to journalArticleScientificpeer-review

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ID: 304101