Research output

  1. Gamification in MOOCs - General Overview

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  2. Activating Learning at Scale: A Review of Innovations in Online Learning Strategies

    Research output: Contribution to journalArticleScientificpeer-review

  3. Evaluating Crowdworkers as a Proxy for Online Learners in Video-Based Learning Contexts

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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ID: 190804