1. 2014
  2. Balancing fidelity of simulation game environments to increase situational awareness skills

    Lukosch, HK., 2014, Proceedings of the Games and Learning Alliance (GALA) Conference. De Gloria, A. (ed.). Berlin: Springer, p. 370-375 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  3. Building a virtual world for team work improvement

    Lukosch, HK., van Nuland, B., van Ruijven, TWJ., van der Veen, L. & Verbraeck, A., 2014, Proceedings of the international simulation and gaming annual conference (ISAGA) : Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Berlin: Springer, p. 60-68 265 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  4. Effects of a game-facilitated curriculum on technical knowledge and skill development

    van Bussel, R., Lukosch, HK. & Meijer, S., 2014, Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 93-101

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  5. Microgames in Practice: A Case Study in Container Terminal Operations

    Kurapati, S., Groen, D., Lukosch, HK. & Verbraeck, A., 2014, The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation - Proceedings of the 45th Conference of the International Simulation and Gaming Association. Kriz, WC. (ed.). Bielefeld: W. Bertelsmann Verlag, p. 333-346 14 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  6. On the usability of augmented reality for information exchange in teams from the security domain

    Datcu, D., Cidota, MA., Lukosch, HK. & Lukosch, SG., 2014, Proceedings - 2014 IEEE Joint Intelligence and Security Informatics Conference, JISIC 2014. s.n. (ed.). s.l.: Institute of Electrical and Electronics Engineers (IEEE), p. 160-167 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  7. Simulation Games for Workplace Learning

    Lukosch, HK., Littlejohn, A. & Margarya, A., 2014, Technology-Enhanced Professional Learning. Processes, Practices and Tools. New York: Routledge - Taylor & Francis Group, p. 158-167 186 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  8. The Future of Gaming: Challenges for Designing Distributed Games

    Lukosch, HK. & Bekebrede, G., 2014, Back to the future of Gaming. Duke, RD. & Kriz, WC. (eds.). Bielefeld: W. Bertelsmann Verlag, p. 142-153 307 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  9. There is more than meets the eye in Augmented Reality Game Environments

    Lukosch, SG., Lukosch, HK. & Verbraeck, A., 2014, In : Art. 5, p. 72-78 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Using augmented reality to support information exchange of teams in the security domain

    Datcu, D., Cidota, MA., Lukosch, HK. & Lukosch, SG., 2014, Proceedings on: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Munich: IEEE Society, p. 263-264 2 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  11. 2015
  12. Designing for engagement in augmented reality games to assess upper extremity motor dysfunctions

    Dezentje, P., Cidota, MA., Clifford, RMS., Lukosch, SG., Bank, PJM. & Lukosch, HK., 2015.

    Research output: Contribution to conferencePosterProfessional

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