1. A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems

    Lukosch, H. K., Bekebrede, G., Kurapati, S. & Lukosch, S. G., Jun 2018, In : Simulation and Gaming. 49, 3, p. 279-314 36 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. A collaborative game to study presence and situational awareness in a physical and an augmented reality environment

    Datcu, D., Lukosch, S. & Lukosch, H., 2016, In : Journal of Universal Computer Science. 22, 2, p. 247-270 24 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. A collaborative game to study the perception of presence during virtual co-location

    Datcu, D., Lukosch, HK. & Lukosch, SG., 2014, Proceedings of the 17th ACM conference on computer supported cooperative work, CSCW 2014. s.n. (ed.). New York: Association for Computing Machinery (ACM), p. 5-8 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. A game design framework for vocational education

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, XXXII International Conference on Electrical, Computer, Electronics and Communication Engineering (ICECECE). s.n. (ed.). s.l.: s.n., p. -

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  5. A game design method for learning built on hierarchically structured components

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, 5th International conference on Education, research and Innovations. Gomez Chova, L., Lopez martinez, A. & Candel Torres, I. (eds.). s.l.: International Association of Technology, Education and Development (IATED), p. 4586-4591 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. A knowledge based platform to support informal learning in do-it-yourself retail stores

    Lukosch, HK. & de Vries, P., 2011, Proceedings of the 3rd International Conference on Computer Supported Education. Verbraeck, A., Helfert, M., Cordeiro, J. & Shishkov, B. (eds.). Setubal, Portugal: SciTePress, p. 120-129 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. A serious game design combining simulation and sandbox approaches

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2014, Proceedings of the 44th international simulation and gaming annual conference. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 52-59 8 p. (Lecture Notes in Computer Science; vol. 8264).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

    Freese, M., Kurapati, S., Lukosch, H. K., Groen, D., Kortmann, R. & Verbraeck, A., 2018, Proceedings of International Simulation and Gaming Association conference (Australasian Simulation Congress 2016): Intersections in Simulation and Gaming. Naweed, A., Wardaszko, M., Leigh, E. & Meijer, S. (eds.). Springer, p. 254-275 11 p. (Lecture Notes in Computer Science; vol. 10711).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. All rise! multiple perspectives on serious game evaluation

    Lukosch, HK., Warmelink, HJG. & Kortmann, LJ., 2014, The journey of change: mapping the process - Proceedings of the 43rd annual conference international simulation and gaming association. Otoiu, C. & Otoiu, G. (eds.). s.l.: s.n., p. 165-183 19 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Attitude measurement with board games in transportation nodes

    Kurapati, S., Freese, M., Kourounioti, I., Lukosch, H., Bekebrede, G., Smit, T., van Meijeren, J., van Nuland, B. & van Veen, L., 1 Jan 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, Vol. 10825 LNCS. p. 148-157 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10825 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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