1. A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems

    Lukosch, H. K., Bekebrede, G., Kurapati, S. & Lukosch, S. G., Jun 2018, In : Simulation and Gaming. 49, 3, p. 279-314 36 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. A collaborative game to study presence and situational awareness in a physical and an augmented reality environment

    Datcu, D., Lukosch, S. & Lukosch, H., 2016, In : Journal of Universal Computer Science. 22, 2, p. 247-270 24 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. A collaborative game to study the perception of presence during virtual co-location

    Datcu, D., Lukosch, HK. & Lukosch, SG., 2014, Proceedings of the 17th ACM conference on computer supported cooperative work, CSCW 2014. s.n. (ed.). New York: Association for Computing Machinery (ACM), p. 5-8 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  4. A game design framework for vocational education

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, XXXII International Conference on Electrical, Computer, Electronics and Communication Engineering (ICECECE). s.n. (ed.). s.l.: s.n., p. -

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  5. A game design method for learning built on hierarchically structured components

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, 5th International conference on Education, research and Innovations. Gomez Chova, L., Lopez martinez, A. & Candel Torres, I. (eds.). s.l.: International Association of Technology, Education and Development (IATED), p. 4586-4591 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  6. A knowledge based platform to support informal learning in do-it-yourself retail stores

    Lukosch, HK. & de Vries, P., 2011, Proceedings of the 3rd International Conference on Computer Supported Education. Verbraeck, A., Helfert, M., Cordeiro, J. & Shishkov, B. (eds.). Setubal, Portugal: SciTePress, p. 120-129 10 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  7. A serious game design combining simulation and sandbox approaches

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2014, Proceedings of the 44th international simulation and gaming annual conference. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 52-59 8 p. (Lecture Notes in Computer Science; vol. 8264).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  8. Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

    Freese, M., Kurapati, S., Lukosch, H. K., Groen, D., Kortmann, R. & Verbraeck, A., 2018, Proceedings of International Simulation and Gaming Association conference (Australasian Simulation Congress 2016): Intersections in Simulation and Gaming. Naweed, A., Wardaszko, M., Leigh, E. & Meijer, S. (eds.). Springer, p. 254-275 11 p. (Lecture Notes in Computer Science; vol. 10711).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  9. All rise! multiple perspectives on serious game evaluation

    Lukosch, HK., Warmelink, HJG. & Kortmann, LJ., 2014, The journey of change: mapping the process - Proceedings of the 43rd annual conference international simulation and gaming association. Otoiu, C. & Otoiu, G. (eds.). s.l.: s.n., p. 165-183 19 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  10. Attitude measurement with board games in transportation nodes

    Kurapati, S., Freese, M., Kourounioti, I., Lukosch, H., Bekebrede, G., Smit, T., van Meijeren, J., van Nuland, B. & van Veen, L., 1 Jan 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer, Vol. 10825 LNCS. p. 148-157 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10825 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  11. Balancing fidelity of simulation game environments to increase situational awareness skills

    Lukosch, HK., 2014, Proceedings of the Games and Learning Alliance (GALA) Conference. De Gloria, A. (ed.). Berlin: Springer, p. 370-375 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  12. Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments

    Noori, N. S., Wang, Y., Comes, M. & Lukosch, H., 2017, Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management (ISCRAM 2017). p. 948-959 12 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  13. Building a virtual world for team work improvement

    Lukosch, HK., van Nuland, B., van Ruijven, TWJ., van der Veen, L. & Verbraeck, A., 2014, Proceedings of the international simulation and gaming annual conference (ISAGA) : Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Berlin: Springer, p. 60-68 265 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  14. Comparing presence, workload and situational awareness in a collaborative real world and augmented reality scenario

    Datcu, D., Lukosch, SG. & Lukosch, HK., 2013, Proceedings of the IEEE ISMAR workshop on collaboration in merging realities (CiMeR). s.n. (ed.). Piscataway: IEEE Society, p. 1-6 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  15. Comparing the Effect of Audio and Visual Notifications on Workspace Awareness using Head-Mounted Displays for Remote Collaboration in Augmented Reality

    Cidota, M., Lukosch, S., Datcu, D. & Lukosch, H., Oct 2016, In : Augmented Human Research. 1, 1

    Research output: Contribution to journalArticleScientificpeer-review

  16. Conceptualizing Fidelity for HCI in Applied Gaming

    Lukosch, H., Lukosch, S., Hoermann, S. & Lindeman, R. W., Jun 2019, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Fang, X. (ed.). Springer, p. 165-179 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11595 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  17. Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods

    Lukosch, H. & Cunningham, S., Mar 2018, In : International Journal of Serious Games. 5, 1, p. 19-36

    Research output: Contribution to journalArticleScientificpeer-review

  18. Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

    Lukosch, H., Kurapati, S., Bekebrede, G., Tiemersma, S., Groen, D., van Veen, L. & Verbraeck, A., 2016, Games and Learning Alliance: 5th International Conference, GALA 2016 Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Veltkamp, R. C. & Jeuring, J. (eds.). Springer, p. 167-177 11 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  19. Designing for engagement in augmented reality games to assess upper extremity motor dysfunctions

    Dezentje, P., Cidota, MA., Clifford, RMS., Lukosch, SG., Bank, PJM. & Lukosch, HK., 2015.

    Research output: Contribution to conferencePosterProfessional

  20. Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

    Kurapati, S., Bekebrede, G., Lukosch, H., Kourounioti, I., Freese, M. & Verbraeck, A., 2019, Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P. & Dumblekar, V. (eds.). Springer, p. 463-472 (Translational Systems Sciences).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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