1. Handheld augmented reality for distributed collaborative crime scene investigation

    Datcu, D., Lukosch, S. G. & Lukosch, H. K., 13 Nov 2016, Proceedings of 19th ACM International Conference on Supporting Group Work, GROUP 2016. Association for Computing Machinery (ACM), Vol. 13-16-November-2016. p. 267-276 10 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  2. Gender and Cultural Differences in Game-Based Learning Experiences

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2017, In : The Electronic Journal of e-Learning. 15, 4, p. 310-319 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Gaming as a research method in humanitarian logistics

    Lukosch, H. & Comes, T., 2019, In : Journal of Humanitarian Logistics and Supply Chain Management. 9, 3, p. 352-370 19 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Games ter leering ende vermaeck

    Kortmann, LJ. & Lukosch, HK., 2012, Consul - Game On. s.n. (ed.). s.l.: Curius Study Association, p. 10-12 3 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterPopular

  5. Fostering sustainable transportation operations through corridor management: A simulation gaming approach

    Kurapati, S., Kourounioti, I., Lukosch, H., Tavasszy, L. & Verbraeck, A., 9 Feb 2018, In : Sustainability. 10, 2, p. 1-18 18 p., 455.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Fokussierung, Strukturierung und Vernetzung informellen Lernens in Unternehmen

    de Vries, P., Brall, S. & Lukosch, HK., 2009, In : Bildungsforschung. 1, 6, p. 121-137 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Far Away Yet Close: The Learning Strategy of a Transport Company

    de Vries, P., Lukosch, HK. & Pijper, G., 2009, Advances in Web Based Learning ¿ ICWL 2009. Spaniol, M. & Li, Q. (eds.). Berlin: Springer, p. 126-129 4 p. (Lecture Notes in Computer Science; vol. 5686/2009).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  8. Exploring the relation between awareness, trust and innovation: A simulation gaming study

    Lukosch, H., Kuijpers, A. & Verbraeck, A., 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. DeChema e.V, Vol. 2018-October. p. 904-906 3 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  9. Exploring strategies in integrated container terminal planning tasks: A data-intensive simulation game analysis

    Kurapati, S., Lukosch, H. K., Cunningham, S., Kwakkel, J. & Verbraeck, A., 2016, Proceedings of ILS 2016 - 6th International Conference on Information Systems, Logistics and Supply Chain. International Conference on Information Systems, Logistics and Supply Chain, 10 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  10. Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study

    Kurapati, S., Kourounioti, I., Lukosch, H., Tavasszy, L., Verbraeck, A., Veen, L. V., Nuland, B. V. & Smit, T., 1 Jun 2017, Proceedings of 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS) 2017. IEEE, p. 158-163 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

ID: 145795