1. A game design framework for vocational education

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, XXXII International Conference on Electrical, Computer, Electronics and Communication Engineering (ICECECE). s.n. (ed.). s.l.: s.n., p. -

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  2. A collaborative game to study the perception of presence during virtual co-location

    Datcu, D., Lukosch, HK. & Lukosch, SG., 2014, Proceedings of the 17th ACM conference on computer supported cooperative work, CSCW 2014. s.n. (ed.). New York: Association for Computing Machinery (ACM), p. 5-8 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  3. A collaborative game to study presence and situational awareness in a physical and an augmented reality environment

    Datcu, D., Lukosch, S. & Lukosch, H., 2016, In : Journal of Universal Computer Science. 22, 2, p. 247-270 24 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems

    Lukosch, H. K., Bekebrede, G., Kurapati, S. & Lukosch, S. G., Jun 2018, In : Simulation and Gaming. 49, 3, p. 279-314 36 p.

    Research output: Contribution to journalArticleScientificpeer-review

Previous 1...5 6 7 8 9 Next

ID: 145795