1. Conference contribution › Scientific › Peer-reviewed
  2. The influence of team factors and team processes on game based learning in student teams

    Kurapati, S., Lukosch, H., Freese, M. & Verbraeck, A., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, p. 352-357 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  3. The new learning strategy of the Dutch Vehicle Authority

    de Vries, P., Schellingerhout, J. & Lukosch, HK., 2011, International conference on E-Learning in the workplace. s.n. (ed.). New York: ICELW, p. 86-94 9 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  4. The other city - Designing a serious game for crisis training in close protection

    Lukosch, H., Van Ruijven, T. & Verbraeck, A., 1 Jan 2012, ISCRAM 2012 Conference Proceedings - 9th International Conference on Information Systems for Crisis Response and Management. Simon Fraser University, (ISCRAM 2012 Conference Proceedings - 9th International Conference on Information Systems for Crisis Response and Management).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  5. The other city - desigining a serious game for crisis training in close protection

    Lukosch, HK., van Ruijven, TWJ. & Verbraeck, A., 2012, Proceedings of the 9th international conference on information systems for crisis response and management (ISCRAM 2012). Rothkrantz, L., Ristvej, J. & Franco, Z. (eds.). Vancouver: Simon Fraser University, p. 1-5 5 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  6. The participatory design of a simulation training game

    Lukosch, HK., van Ruijven, TWJ. & Verbraeck, A., 2012, Proceedings of the 2012 Winter Simulation Conference. Pasupathy, R., Laroque, C., Himmelspach, J., Rose, O. & Uhrmacher, AM. (eds.). Piscataway, NJ, USA: IEEE Society, p. 1600-1610 11 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  7. Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness

    Klemke, R., Kurapati, S., Lukosch, HK. & Specht, M., 2015, Learning and Collaboration Technologies Second International Conference, LCT 2015 Held as Part of HCI International 2015 Proceedings. Zhapiris, P. & Loannou, A. (eds.). Cham: Springer, p. 583-594 12 p. (Lecture Notes in Computer Science; vol. 9192).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  8. Using augmented reality to support information exchange of teams in the security domain

    Datcu, D., Cidota, MA., Lukosch, HK. & Lukosch, SG., 2014, Proceedings on: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Munich: IEEE Society, p. 263-264 2 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  9. Using simulation games as research instruments: Lessons learned from the transportation domain

    Lukosch, HK., Groen, D., Kurapati, S. & Verbraeck, A., 2015, Proceedings of the 46th International Simulation and Gaming Association Annual Conference. Toyoda, Y. & Kanegae, H. (eds.). ISOCARP, p. 177-190 14 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  10. Workspace awareness in collaborative AR using HMDs: A user study comparing audio and visual notifications

    Cidota, M., Lukosch, S., Datcu, D. & Lukosch, H., 25 Feb 2016, Proceedings of the 7th Augmented Human International Conference, AH 2016. Association for Computing Machinery (ACM), Vol. 25-27-February-2016. a3

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  11. Poster › Professional
  12. Designing for engagement in augmented reality games to assess upper extremity motor dysfunctions

    Dezentje, P., Cidota, MA., Clifford, RMS., Lukosch, SG., Bank, PJM. & Lukosch, HK., 2015.

    Research output: Contribution to conferencePosterProfessional

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