1. Article › Scientific › Peer-reviewed
  2. A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems

    Lukosch, H. K., Bekebrede, G., Kurapati, S. & Lukosch, S. G., Jun 2018, In : Simulation and Gaming. 49, 3, p. 279-314 36 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. A collaborative game to study presence and situational awareness in a physical and an augmented reality environment

    Datcu, D., Lukosch, S. & Lukosch, H., 2016, In : Journal of Universal Computer Science. 22, 2, p. 247-270 24 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Comparing the Effect of Audio and Visual Notifications on Workspace Awareness using Head-Mounted Displays for Remote Collaboration in Augmented Reality

    Cidota, M., Lukosch, S., Datcu, D. & Lukosch, H., Oct 2016, In : Augmented Human Research. 1, 1

    Research output: Contribution to journalArticleScientificpeer-review

  5. Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods

    Lukosch, H. & Cunningham, S., Mar 2018, In : International Journal of Serious Games. 5, 1, p. 19-36

    Research output: Contribution to journalArticleScientificpeer-review

  6. Fokussierung, Strukturierung und Vernetzung informellen Lernens in Unternehmen

    de Vries, P., Brall, S. & Lukosch, HK., 2009, In : Bildungsforschung. 1, 6, p. 121-137 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Fostering sustainable transportation operations through corridor management: A simulation gaming approach

    Kurapati, S., Kourounioti, I., Lukosch, H., Tavasszy, L. & Verbraeck, A., 9 Feb 2018, In : Sustainability. 10, 2, p. 1-18 18 p., 455.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Gaming as a research method in humanitarian logistics

    Lukosch, H. & Comes, T., 2019, In : Journal of Humanitarian Logistics and Supply Chain Management. 9, 3, p. 352-370 19 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Gender and Cultural Differences in Game-Based Learning Experiences

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2017, In : The Electronic Journal of e-Learning. 15, 4, p. 310-319 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Improving resilience in intermodal transport operations in Seaports: A gaming approach

    Lukosch, HK., Kurapati, S., Verbraeck, A. & Brazier, FM., 2015, In : EURO Journal on Decision Processes (online). 3, 3, p. 375-396 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Jeder kann Microtrainer sein

    Lukosch, HK., 2012, In : Connect. the World of Critical Care Nursing.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Microgames for Situated Learning: A Case Study in Interdependent Planning

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2016, In : Simulation & Gaming: an international journal of theory, design and research. 47, 3, p. 346-367 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Providing information on the spot: Using augmented reality for situational awareness in the security domain

    Lukosch, SG., Lukosch, HK., Datcu, D. & Cidota, MA., 2015, In : Computer Supported Cooperative Work: the journal of collaborative computing. 24, 6, p. 613-664 52 p.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Relating planner task performance for container terminal operations to multi-tasking skills and personality type

    Kurapati, S., Lukosch, H., Eckerd, S., Verbraeck, A. & Corsi, T., 1 Nov 2017, In : Transportation Research Part F: Traffic Psychology and Behaviour. 51, p. 47-64 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions: User Studies for Engagement and Usability

    Cidota, M., Lukosch, S., Dezentje, P., Bank, PJM., Lukosch, H. & Clifford, RMS., Aug 2016, In : i-com Journal of Interactive Media. 15, 2, p. 155-169

    Research output: Contribution to journalArticleScientificpeer-review

  16. Simulation Games to Study Transportation Issues and Solutions: Studies on Synchromodality

    Kourounioti, I., Kurapati, S., Lukosch, H., Tavasszy, L. & Verbraeck, A., 2018, In : Transportation Research Record. 2672, 44, p. 72-81 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  17. Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development

    Agusdinata, D. B. & Lukosch, H., 1 Jun 2019, In : Simulation and Gaming. 50, 3, p. 359-376 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. Supporting informal learning at the workplace

    de Vries, P. & Lukosch, HK., 2009, In : International Journal of Advanced Corporate Learning. 2, 3, p. 39-44 6 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. The Role of Awareness for Complex Planning Task Performance: A Microgaming Study

    Lukosch, H., Groen, D., Kurapati, S., Klemke, R. & Verbraeck, A., 2016, In : International Journal of Game-Based Learning. 6, 2, p. 15-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. The new Learning Strategy of the Dutch Vehicle Authority

    de Vries, P., Schellingerhout, J. & Lukosch, HK., 2011, In : International Journal of Advanced Corporate Learning. 4, 4, p. 20-25 6 p.

    Research output: Contribution to journalArticleScientificpeer-review

  21. There is more than meets the eye in Augmented Reality Game Environments

    Lukosch, SG., Lukosch, HK. & Verbraeck, A., 2014, In : Art. 5, p. 72-78 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  22. Understanding complex systems through mental models and shared experiences: A case study

    Bekebrede, G., Lo, JC. & Lukosch, HK., 2015, In : Simulation & Gaming: an international journal of theory, design and research. 46, 5, p. 536-562 27 p.

    Research output: Contribution to journalArticleScientificpeer-review

  23. Understanding complexity: The Use of Simulation Games for Engineering Systems

    Bekebrede, G., Lo, JC. & Lukosch, HK., 2015, In : Simulation & Gaming: an international journal of theory, design and research. 46, 5, p. 447-454 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  24. Using augmented reality for supporting information exchange in teams from the security domain

    Datcu, D., Lukosch, SG., Lukosch, HK. & Cidota, MA., 2015, In : Security Informatics. 4, 1

    Research output: Contribution to journalArticleScientificpeer-review

  25. Article › Professional
  26. Hybrid instructional design for serious gaming

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2013, In : Journal of Communication and Computer. 10, p. 1-8 8 p.

    Research output: Contribution to journalArticleProfessional

  27. Editorial › Scientific › Peer-reviewed
  28. Simulation games for sustainable cities and smart infrastructures – foreword

    Lukosch, H. K., Bekebrede, G. & Kortmann, R., 1 Jan 2018, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10825 LNCS, p. V-VI

    Research output: Contribution to journalEditorialScientificpeer-review

  29. Chapter › Scientific › Not peer-reviewed
  30. Micro-training to support change processes towards innovation for sustainability

    Overschie, MGF. & Lukosch, HK., 2013, Green ICT & energy: From smart to wise strategies sustainable energy development. Apelmann, J., Osseyran, A. & Warnier, M. (eds.). Leiden: CRC Press, p. 97-105 172 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  31. Micro-training to support sustainable innovations in organizations

    Overschie, MGF., Lukosch, HK., Mulder, KF. & de Vries, P., 2013, Green ICT and energy : from smart to wise strategies. London: CRC Press, p. 97-105 172 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  32. Simulation Games for Workplace Learning

    Lukosch, HK., Littlejohn, A. & Margarya, A., 2014, Technology-Enhanced Professional Learning. Processes, Practices and Tools. New York: Routledge - Taylor & Francis Group, p. 158-167 186 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  33. The Future of Gaming: Challenges for Designing Distributed Games

    Lukosch, HK. & Bekebrede, G., 2014, Back to the future of Gaming. Duke, RD. & Kriz, WC. (eds.). Bielefeld: W. Bertelsmann Verlag, p. 142-153 307 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  34. Chapter › Scientific › Peer-reviewed
  35. Building a virtual world for team work improvement

    Lukosch, HK., van Nuland, B., van Ruijven, TWJ., van der Veen, L. & Verbraeck, A., 2014, Proceedings of the international simulation and gaming annual conference (ISAGA) : Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Berlin: Springer, p. 60-68 265 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  36. Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

    Lukosch, H., Kurapati, S., Bekebrede, G., Tiemersma, S., Groen, D., van Veen, L. & Verbraeck, A., 2016, Games and Learning Alliance: 5th International Conference, GALA 2016 Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Veltkamp, R. C. & Jeuring, J. (eds.). Springer, p. 167-177 11 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  37. Effects of a game-facilitated curriculum on technical knowledge and skill development

    van Bussel, R., Lukosch, HK. & Meijer, S., 2014, Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 93-101

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  38. Serious Games for Improving Situational Awareness in Container Terminals

    Verbraeck, A., Kurapati, S. & Lukosch, HK., 2016, Logistics and Supply Chain Innovation Bridging the Gap between Theory and Practice. Zijm, H., Klumpp, M., ten Hompel, M. & Clausen, U. (eds.). Cham: Springer, p. 413-431

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  39. Situationsbewusstsein in Augmented und Virtual Reality Simulation Games

    Lukosch, S. & Lukosch, H., 2018, Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement. Reuter, C. (ed.). Springer, p. 489-508 20 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  40. Chapter › Popular
  41. Games ter leering ende vermaeck

    Kortmann, LJ. & Lukosch, HK., 2012, Consul - Game On. s.n. (ed.). s.l.: Curius Study Association, p. 10-12 3 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterPopular

  42. Conference contribution › Scientific › Not peer-reviewed
  43. Erfahrungsbericht EU-project RELOAD - Unternehmensuebergreifendes Wissensmanagement in der do-it-yourself Branche als Chance und Herausforderung

    Leege, T., de Vries, P. & Lukosch, HK., 2009, Kongressband KnowTech 2009, 11th Kongress zum Wissensmanagement. Bentele, M. & Hochreiter, H. (eds.). s.l.: s.n., p. 389-394 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific

  44. Conference contribution › Scientific › Peer-reviewed
  45. A collaborative game to study the perception of presence during virtual co-location

    Datcu, D., Lukosch, HK. & Lukosch, SG., 2014, Proceedings of the 17th ACM conference on computer supported cooperative work, CSCW 2014. s.n. (ed.). New York: Association for Computing Machinery (ACM), p. 5-8 4 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  46. A game design framework for vocational education

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, XXXII International Conference on Electrical, Computer, Electronics and Communication Engineering (ICECECE). s.n. (ed.). s.l.: s.n., p. -

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  47. A game design method for learning built on hierarchically structured components

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2012, 5th International conference on Education, research and Innovations. Gomez Chova, L., Lopez martinez, A. & Candel Torres, I. (eds.). s.l.: International Association of Technology, Education and Development (IATED), p. 4586-4591 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  48. A knowledge based platform to support informal learning in do-it-yourself retail stores

    Lukosch, HK. & de Vries, P., 2011, Proceedings of the 3rd International Conference on Computer Supported Education. Verbraeck, A., Helfert, M., Cordeiro, J. & Shishkov, B. (eds.). Setubal, Portugal: SciTePress, p. 120-129 10 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  49. A serious game design combining simulation and sandbox approaches

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2014, Proceedings of the 44th international simulation and gaming annual conference. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 52-59 8 p. (Lecture Notes in Computer Science; vol. 8264).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  50. Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

    Freese, M., Kurapati, S., Lukosch, H. K., Groen, D., Kortmann, R. & Verbraeck, A., 2018, Proceedings of International Simulation and Gaming Association conference (Australasian Simulation Congress 2016): Intersections in Simulation and Gaming. Naweed, A., Wardaszko, M., Leigh, E. & Meijer, S. (eds.). Springer, p. 254-275 11 p. (Lecture Notes in Computer Science; vol. 10711).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  51. All rise! multiple perspectives on serious game evaluation

    Lukosch, HK., Warmelink, HJG. & Kortmann, LJ., 2014, The journey of change: mapping the process - Proceedings of the 43rd annual conference international simulation and gaming association. Otoiu, C. & Otoiu, G. (eds.). s.l.: s.n., p. 165-183 19 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  52. Attitude measurement with board games in transportation nodes

    Kurapati, S., Freese, M., Kourounioti, I., Lukosch, H., Bekebrede, G., Smit, T., van Meijeren, J., van Nuland, B. & van Veen, L., 1 Jan 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer, Vol. 10825 LNCS. p. 148-157 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10825 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  53. Balancing fidelity of simulation game environments to increase situational awareness skills

    Lukosch, HK., 2014, Proceedings of the Games and Learning Alliance (GALA) Conference. De Gloria, A. (ed.). Berlin: Springer, p. 370-375 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  54. Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments

    Noori, N. S., Wang, Y., Comes, M. & Lukosch, H., 2017, Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management (ISCRAM 2017). p. 948-959 12 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  55. Comparing presence, workload and situational awareness in a collaborative real world and augmented reality scenario

    Datcu, D., Lukosch, SG. & Lukosch, HK., 2013, Proceedings of the IEEE ISMAR workshop on collaboration in merging realities (CiMeR). s.n. (ed.). Piscataway: IEEE Society, p. 1-6 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  56. Conceptualizing Fidelity for HCI in Applied Gaming

    Lukosch, H., Lukosch, S., Hoermann, S. & Lindeman, R. W., Jun 2019, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Fang, X. (ed.). Springer, p. 165-179 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11595 LNCS).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  57. Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

    Kurapati, S., Bekebrede, G., Lukosch, H., Kourounioti, I., Freese, M. & Verbraeck, A., 2019, Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P. & Dumblekar, V. (eds.). Springer, p. 463-472 (Translational Systems Sciences).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  58. Effects of Using Avatars in a Game-Based Learning Environment

    Lukosch, H., Broekhans, B. & Gordijn, J. M. W., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019: ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). United Kingdom: Academic Conferences, Vol. 2019-October. p. 441-449 1 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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