1. 2016
  2. Serious Games for Improving Situational Awareness in Container Terminals

    Verbraeck, A., Kurapati, S. & Lukosch, HK., 2016, Logistics and Supply Chain Innovation Bridging the Gap between Theory and Practice. Zijm, H., Klumpp, M., ten Hompel, M. & Clausen, U. (eds.). Cham: Springer, p. 413-431

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  3. The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2016, Proceedings of the 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (eds.). Reading, UK: ACPIL, p. 391-400 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. The Role of Awareness for Complex Planning Task Performance: A Microgaming Study

    Lukosch, H., Groen, D., Kurapati, S., Klemke, R. & Verbraeck, A., 2016, In : International Journal of Game-Based Learning. 6, 2, p. 15-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. 2015
  6. Designing for engagement in augmented reality games to assess upper extremity motor dysfunctions

    Dezentje, P., Cidota, MA., Clifford, RMS., Lukosch, SG., Bank, PJM. & Lukosch, HK., 2015.

    Research output: Contribution to conferencePosterProfessional

  7. Enhancing situational awareness in integrated planning tasks using a microgaming approach

    Lukosch, HK., Groen, D., Kurapati, S., Klemke, R. & Verbraeck, A., 2015, Proceedings of the European Conference on Games Based Learning. Munkvold, R. (ed.). Sonning Common, UK: ACPI, p. 313-320 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Improving resilience in intermodal transport operations in Seaports: A gaming approach

    Lukosch, HK., Kurapati, S., Verbraeck, A. & Brazier, FM., 2015, In : EURO Journal on Decision Processes (online). 3, 3, p. 375-396 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  9. Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness

    Klemke, R., Kurapati, S., Lukosch, HK. & Specht, M., 2015, Design for Teaching and Learning in a Networked World. Conole, G., Klobucar, T., Rensing, C., Konert, J. & Lavoue, E. (eds.). Heidelberg: Springer, p. 183-196 14 p. (Lecture Notes in Computer Science; vol. 9307).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. On the spot information in augmented reality for teams in the security domain

    Lukosch, SG., Lukosch, HK., Datcu, D. & Cidota, MA., 2015, Proceedings of the 33rd annual ACM conference extended abstracts on human factors in computing systems. Begole, B. & Kim, J. (eds.). New York: Association for Computing Machinery (ACM), p. 983-988 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Providing information on the spot: Using augmented reality for situational awareness in the security domain

    Lukosch, SG., Lukosch, HK., Datcu, D. & Cidota, MA., 2015, In : Computer Supported Cooperative Work: the journal of collaborative computing. 24, 6, p. 613-664 52 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness

    Klemke, R., Kurapati, S., Lukosch, HK. & Specht, M., 2015, Learning and Collaboration Technologies Second International Conference, LCT 2015 Held as Part of HCI International 2015 Proceedings. Zhapiris, P. & Loannou, A. (eds.). Cham: Springer, p. 583-594 12 p. (Lecture Notes in Computer Science; vol. 9192).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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