1. 2014
  2. Effects of a game-facilitated curriculum on technical knowledge and skill development

    van Bussel, R., Lukosch, HK. & Meijer, S., 2014, Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 93-101

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  3. Microgames in Practice: A Case Study in Container Terminal Operations

    Kurapati, S., Groen, D., Lukosch, HK. & Verbraeck, A., 2014, The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation - Proceedings of the 45th Conference of the International Simulation and Gaming Association. Kriz, WC. (ed.). Bielefeld: W. Bertelsmann Verlag, p. 333-346 14 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  4. On the usability of augmented reality for information exchange in teams from the security domain

    Datcu, D., Cidota, MA., Lukosch, HK. & Lukosch, SG., 2014, Proceedings - 2014 IEEE Joint Intelligence and Security Informatics Conference, JISIC 2014. s.n. (ed.). s.l.: Institute of Electrical and Electronics Engineers (IEEE), p. 160-167 8 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  5. Simulation Games for Workplace Learning

    Lukosch, HK., Littlejohn, A. & Margarya, A., 2014, Technology-Enhanced Professional Learning. Processes, Practices and Tools. New York: Routledge - Taylor & Francis Group, p. 158-167 186 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  6. The Future of Gaming: Challenges for Designing Distributed Games

    Lukosch, HK. & Bekebrede, G., 2014, Back to the future of Gaming. Duke, RD. & Kriz, WC. (eds.). Bielefeld: W. Bertelsmann Verlag, p. 142-153 307 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  7. There is more than meets the eye in Augmented Reality Game Environments

    Lukosch, SG., Lukosch, HK. & Verbraeck, A., 2014, In : Art. 5, p. 72-78 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Using augmented reality to support information exchange of teams in the security domain

    Datcu, D., Cidota, MA., Lukosch, HK. & Lukosch, SG., 2014, Proceedings on: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Munich: IEEE Society, p. 263-264 2 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  9. 2013
  10. Comparing presence, workload and situational awareness in a collaborative real world and augmented reality scenario

    Datcu, D., Lukosch, SG. & Lukosch, HK., 2013, Proceedings of the IEEE ISMAR workshop on collaboration in merging realities (CiMeR). s.n. (ed.). Piscataway: IEEE Society, p. 1-6 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  11. Hybrid instructional design for serious gaming

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2013, In : Journal of Communication and Computer. 10, p. 1-8 8 p.

    Research output: Contribution to journalArticleProfessional

  12. Increasing surgical safety through serious gaming: ¿nobody is perfect, but a team can be.¿

    Lukosch, HK., Appelman, JH., Tristan, L., Korne, D. & Hiddema, F., 2013, Procedings of the 2nd international workshop on innovative simulation for health care (IWISH 2013). Backfrieder, W., Frascio, M., Novak, V., Bruzzone, A. & Longo, F. (eds.). s.l.: s.n., p. 84-89 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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