1. Situationsbewusstsein in Augmented und Virtual Reality Simulation Games

    Lukosch, S. & Lukosch, H., 2018, Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement. Reuter, C. (ed.). Springer, p. 489-508 20 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

  2. Social mechanisms to motivate learning with remote experiments : design choices to foster online peer-based learning

    Hennis, TA. & Lukosch, HK., 2011, CSEDU 2011 : Proceedings of the 3rd International Conference on Computer Supported Education. p. 183-188 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  3. Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development

    Agusdinata, D. B. & Lukosch, H., 1 Jun 2019, In : Simulation and Gaming. 50, 3, p. 359-376 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Supporting informal learning at the workplace

    de Vries, P. & Lukosch, HK., 2009, In : International Journal of Advanced Corporate Learning. 2, 3, p. 39-44 6 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Supporting sustainable development through Microtraining

    Lukosch, HK., Overschie, MGF., Olsson, M. & de Vries, P., 2010, Learning for Transformation. Brandt, N. & Brolen, S. (eds.). Goteborg: Chalmers University of Technology, p. 1-9 9 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  6. The Evaluation Process of Short training Sessions in Organizations

    Overschie, MGF., Lukosch, HK. & de Vries, P., 2010, Knowledge collaboration & learning for sustainable innovation, Proceedings ERSCP-EMSU conference. Wever, R., Quist, J., Tukker, A., Woudstra, J., Boons, F. & Beute, N. (eds.). Delft: Faculty of Industrial Design Engineering, Delft University of Technology, p. 1-18 18 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  7. The Future of Gaming: Challenges for Designing Distributed Games

    Lukosch, HK. & Bekebrede, G., 2014, Back to the future of Gaming. Duke, RD. & Kriz, WC. (eds.). Bielefeld: W. Bertelsmann Verlag, p. 142-153 307 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientific

  8. The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2016, Proceedings of the 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (eds.). Reading, UK: ACPIL, p. 391-400 10 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  9. The Role of Awareness for Complex Planning Task Performance: A Microgaming Study

    Lukosch, H., Groen, D., Kurapati, S., Klemke, R. & Verbraeck, A., 2016, In : International Journal of Game-Based Learning. 6, 2, p. 15-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. The influence of team factors and team processes on game based learning in student teams

    Kurapati, S., Lukosch, H., Freese, M. & Verbraeck, A., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, p. 352-357 6 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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