1. 2019
  2. Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development

    Agusdinata, D. B. & Lukosch, H., 1 Jun 2019, In : Simulation and Gaming. 50, 3, p. 359-376 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. Conceptualizing Fidelity for HCI in Applied Gaming

    Lukosch, H., Lukosch, S., Hoermann, S. & Lindeman, R. W., Jun 2019, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Fang, X. (ed.). Springer Verlag, p. 165-179 15 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11595 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Effects of Using Avatars in a Game-Based Learning Environment

    Lukosch, H., Broekhans, B. & Gordijn, J. M. W., 2019, Proceedings of the 13th European Conference on Games Based Learning: ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). United Kingdom: Academic Conferences, p. 441-449 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  5. Gaming as a research method in humanitarian logistics

    Lukosch, H. & Comes, T., 2019, In : Journal of Humanitarian Logistics and Supply Chain Management. 19 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. 2018
  7. A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems

    Lukosch, H. K., Bekebrede, G., Kurapati, S. & Lukosch, S. G., Jun 2018, In : Simulation and Gaming. 49, 3, p. 279-314 36 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Simulation Gaming: Applications for Sustainable Cities and Smart Infrastructures

    Lukosch, H., Bekebrede, G. & Kortmann, R., 31 May 2018, Springer. 201 p. (Lecture Notes in Computer Science; vol. 10825)

    Research output: Book/ReportBook editingScientificpeer-review

  9. Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods

    Lukosch, H. & Cunningham, S., Mar 2018, In : International Journal of Serious Games. 5, 1, p. 19-36

    Research output: Contribution to journalArticleScientificpeer-review

  10. Fostering sustainable transportation operations through corridor management: A simulation gaming approach

    Kurapati, S., Kourounioti, I., Lukosch, H., Tavasszy, L. & Verbraeck, A., 9 Feb 2018, In : Sustainability. 10, 2, p. 1-18 18 p., 455.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Attitude measurement with board games in transportation nodes

    Kurapati, S., Freese, M., Kourounioti, I., Lukosch, H., Bekebrede, G., Smit, T., van Meijeren, J., van Nuland, B. & van Veen, L., 1 Jan 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Springer Verlag, Vol. 10825 LNCS. p. 148-157 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10825 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Simulation games for sustainable cities and smart infrastructures – foreword

    Lukosch, H. K., Bekebrede, G. & Kortmann, R., 1 Jan 2018, In : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10825 LNCS, p. V-VI

    Research output: Contribution to journalEditorialScientificpeer-review

  13. Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

    Freese, M., Kurapati, S., Lukosch, H. K., Groen, D., Kortmann, R. & Verbraeck, A., 2018, Proceedings of International Simulation and Gaming Association conference (Australasian Simulation Congress 2016): Intersections in Simulation and Gaming. Naweed, A., Wardaszko, M., Leigh, E. & Meijer, S. (eds.). Springer, p. 254-275 11 p. (Lecture Notes in Computer Science; vol. 10711).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  14. Exploring the relation between awareness, trust and innovation: A simulation gaming study

    Lukosch, H., Kuijpers, A. & Verbraeck, A., 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. DeChema e.V, Vol. 2018-October. p. 904-906 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  15. Simulation Games to Study Transportation Issues and Solutions: Studies on Synchromodality

    Kourounioti, I., Kurapati, S., Lukosch, H., Tavasszy, L. & Verbraeck, A., 2018, In : Transportation Research Record. 2672, 44, p. 72-81 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  16. Situationsbewusstsein in Augmented und Virtual Reality Simulation Games

    Lukosch, S. & Lukosch, H., 2018, Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement. Reuter, C. (ed.). Springer, p. 489-508 20 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  17. 2017
  18. Relating planner task performance for container terminal operations to multi-tasking skills and personality type

    Kurapati, S., Lukosch, H., Eckerd, S., Verbraeck, A. & Corsi, T., 1 Nov 2017, In : Transportation Research Part F: Traffic Psychology and Behaviour. 51, p. 47-64 18 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games

    dos Santos Fonseca, X., Lukosch, S., Lukosch, H., Tiemersma, S. & Brazier, F., 15 Oct 2017. 7 p.

    Research output: Contribution to conferenceAbstractScientific

  20. Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study

    Kurapati, S., Kourounioti, I., Lukosch, H., Tavasszy, L., Verbraeck, A., Veen, L. V., Nuland, B. V. & Smit, T., 1 Jun 2017, Proceedings of 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS) 2017. IEEE, p. 158-163 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  21. Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments

    Noori, N. S., Wang, Y., Comes, M. & Lukosch, H., 2017, Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management (ISCRAM 2017). p. 948-959 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  22. Gender and Cultural Differences in Game-Based Learning Experiences

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2017, In : The Electronic Journal of e-Learning. 15, 4, p. 310-319 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  23. Policy Gaming for Humanitarian Missions

    Schwarz, P., Wang, Y., Lukosch, S. & Lukosch, H., 2017, Proceedings of the 14th Information Systems for Crisis Response and Management (ISCRAM) Conference. p. 814-823

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  24. The influence of team factors and team processes on game based learning in student teams

    Kurapati, S., Lukosch, H., Freese, M. & Verbraeck, A., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences, p. 352-357 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  25. The role of Situation Awareness in Synchromodal Corridor Management: A simulation gaming perspective

    Kurapati, S., Kourounioti, I., Lukosch, H., Bekebrede, G., Tavasszy, L., Verbraeck, A., Groen, D., Van Meijeren, J. & Lebesque, L., 2017, In : Transportation Research Procedia. 27, p. 197-204 8 p.

    Research output: Contribution to journalConference articleScientificpeer-review

  26. 2016
  27. Handheld augmented reality for distributed collaborative crime scene investigation

    Datcu, D., Lukosch, S. G. & Lukosch, H. K., 13 Nov 2016, Proceedings of 19th ACM International Conference on Supporting Group Work, GROUP 2016. Association for Computing Machinery (ACM), Vol. 13-16-November-2016. p. 267-276 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  28. Comparing the Effect of Audio and Visual Notifications on Workspace Awareness using Head-Mounted Displays for Remote Collaboration in Augmented Reality

    Cidota, M., Lukosch, S., Datcu, D. & Lukosch, H., Oct 2016, In : Augmented Human Research. 1, 1

    Research output: Contribution to journalArticleScientificpeer-review

  29. Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions: User Studies for Engagement and Usability

    Cidota, M., Lukosch, S., Dezentje, P., Bank, PJM., Lukosch, H. & Clifford, RMS., Aug 2016, In : i-com Journal of Interactive Media. 15, 2, p. 155-169

    Research output: Contribution to journalArticleScientificpeer-review

  30. Workspace awareness in collaborative AR using HMDs: A user study comparing audio and visual notifications

    Cidota, M., Lukosch, S., Datcu, D. & Lukosch, H., 25 Feb 2016, Proceedings of the 7th Augmented Human International Conference, AH 2016. Association for Computing Machinery (ACM), Vol. 25-27-February-2016. a3

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  31. A collaborative game to study presence and situational awareness in a physical and an augmented reality environment

    Datcu, D., Lukosch, S. & Lukosch, H., 2016, In : Journal of Universal Computer Science. 22, 2, p. 247-270 24 p.

    Research output: Contribution to journalArticleScientificpeer-review

  32. Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation

    Lukosch, H., Kurapati, S., Bekebrede, G., Tiemersma, S., Groen, D., van Veen, L. & Verbraeck, A., 2016, Games and Learning Alliance: 5th International Conference, GALA 2016 Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Veltkamp, R. C. & Jeuring, J. (eds.). Springer, p. 167-177 11 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  33. Exploring strategies in integrated container terminal planning tasks: A data-intensive simulation game analysis

    Kurapati, S., Lukosch, H. K., Cunningham, S., Kwakkel, J. & Verbraeck, A., 2016, Proceedings of ILS 2016 - 6th International Conference on Information Systems, Logistics and Supply Chain. International Conference on Information Systems, Logistics and Supply Chain, 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  34. Microgames for Situated Learning: A Case Study in Interdependent Planning

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2016, In : Simulation & Gaming: an international journal of theory, design and research. 47, 3, p. 346-367 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  35. Serious Games for Improving Situational Awareness in Container Terminals

    Verbraeck, A., Kurapati, S. & Lukosch, HK., 2016, Logistics and Supply Chain Innovation Bridging the Gap between Theory and Practice. Zijm, H., Klumpp, M., ten Hompel, M. & Clausen, U. (eds.). Cham: Springer, p. 413-431

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  36. The Influence of Gender and Cultural Differences on the Learning Experience of Participants During a Microgame Session

    Lukosch, H., Kurapati, S., Groen, D. & Verbraeck, A., 2016, Proceedings of the 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (eds.). Reading, UK: ACPIL, p. 391-400 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  37. The Role of Awareness for Complex Planning Task Performance: A Microgaming Study

    Lukosch, H., Groen, D., Kurapati, S., Klemke, R. & Verbraeck, A., 2016, In : International Journal of Game-Based Learning. 6, 2, p. 15-28 15 p.

    Research output: Contribution to journalArticleScientificpeer-review

  38. 2015
  39. Designing for engagement in augmented reality games to assess upper extremity motor dysfunctions

    Dezentje, P., Cidota, MA., Clifford, RMS., Lukosch, SG., Bank, PJM. & Lukosch, HK., 2015.

    Research output: Contribution to conferencePosterProfessional

  40. Enhancing situational awareness in integrated planning tasks using a microgaming approach

    Lukosch, HK., Groen, D., Kurapati, S., Klemke, R. & Verbraeck, A., 2015, Proceedings of the European Conference on Games Based Learning. Munkvold, R. (ed.). Sonning Common, UK: ACPI, p. 313-320 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  41. Improving resilience in intermodal transport operations in Seaports: A gaming approach

    Lukosch, HK., Kurapati, S., Verbraeck, A. & Brazier, FM., 2015, In : EURO Journal on Decision Processes (online). 3, 3, p. 375-396 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  42. Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness

    Klemke, R., Kurapati, S., Lukosch, HK. & Specht, M., 2015, Design for Teaching and Learning in a Networked World. Conole, G., Klobucar, T., Rensing, C., Konert, J. & Lavoue, E. (eds.). Heidelberg: Springer, p. 183-196 14 p. (Lecture Notes in Computer Science; vol. 9307).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  43. On the spot information in augmented reality for teams in the security domain

    Lukosch, SG., Lukosch, HK., Datcu, D. & Cidota, MA., 2015, Proceedings of the 33rd annual ACM conference extended abstracts on human factors in computing systems. Begole, B. & Kim, J. (eds.). New York: Association for Computing Machinery (ACM), p. 983-988 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  44. Providing information on the spot: Using augmented reality for situational awareness in the security domain

    Lukosch, SG., Lukosch, HK., Datcu, D. & Cidota, MA., 2015, In : Computer Supported Cooperative Work: the journal of collaborative computing. 24, 6, p. 613-664 52 p.

    Research output: Contribution to journalArticleScientificpeer-review

  45. Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness

    Klemke, R., Kurapati, S., Lukosch, HK. & Specht, M., 2015, Learning and Collaboration Technologies Second International Conference, LCT 2015 Held as Part of HCI International 2015 Proceedings. Zhapiris, P. & Loannou, A. (eds.). Cham: Springer, p. 583-594 12 p. (Lecture Notes in Computer Science; vol. 9192).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  46. Understanding complex systems through mental models and shared experiences: A case study

    Bekebrede, G., Lo, JC. & Lukosch, HK., 2015, In : Simulation & Gaming: an international journal of theory, design and research. 46, 5, p. 536-562 27 p.

    Research output: Contribution to journalArticleScientificpeer-review

  47. Understanding complexity: The Use of Simulation Games for Engineering Systems

    Bekebrede, G., Lo, JC. & Lukosch, HK., 2015, In : Simulation & Gaming: an international journal of theory, design and research. 46, 5, p. 447-454 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  48. Using augmented reality for supporting information exchange in teams from the security domain

    Datcu, D., Lukosch, SG., Lukosch, HK. & Cidota, MA., 2015, In : Security Informatics. 4, 1

    Research output: Contribution to journalArticleScientificpeer-review

  49. Using simulation games as research instruments: Lessons learned from the transportation domain

    Lukosch, HK., Groen, D., Kurapati, S. & Verbraeck, A., 2015, Proceedings of the 46th International Simulation and Gaming Association Annual Conference. Toyoda, Y. & Kanegae, H. (eds.). ISOCARP, p. 177-190 14 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  50. 2014
  51. A collaborative game to study the perception of presence during virtual co-location

    Datcu, D., Lukosch, HK. & Lukosch, SG., 2014, Proceedings of the 17th ACM conference on computer supported cooperative work, CSCW 2014. s.n. (ed.). New York: Association for Computing Machinery (ACM), p. 5-8 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  52. A serious game design combining simulation and sandbox approaches

    Lukosch, HK., van Bussel, R. & Meijer, SA., 2014, Proceedings of the 44th international simulation and gaming annual conference. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 52-59 8 p. (Lecture Notes in Computer Science; vol. 8264).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  53. All rise! multiple perspectives on serious game evaluation

    Lukosch, HK., Warmelink, HJG. & Kortmann, LJ., 2014, The journey of change: mapping the process - Proceedings of the 43rd annual conference international simulation and gaming association. Otoiu, C. & Otoiu, G. (eds.). s.l.: s.n., p. 165-183 19 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  54. Balancing fidelity of simulation game environments to increase situational awareness skills

    Lukosch, HK., 2014, Proceedings of the Games and Learning Alliance (GALA) Conference. De Gloria, A. (ed.). Berlin: Springer, p. 370-375 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  55. Building a virtual world for team work improvement

    Lukosch, HK., van Nuland, B., van Ruijven, TWJ., van der Veen, L. & Verbraeck, A., 2014, Proceedings of the international simulation and gaming annual conference (ISAGA) : Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Berlin: Springer, p. 60-68 265 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  56. Effects of a game-facilitated curriculum on technical knowledge and skill development

    van Bussel, R., Lukosch, HK. & Meijer, S., 2014, Frontiers in gaming simulation. Meijer, SA. & Smeds, R. (eds.). Dordrecht: Springer, p. 93-101

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Previous 1 2 Next

ID: 145795