1. Balancing play, meaning and reality: the design philosophy of LEVEE PATROLLER

    Harteveld, C., Guimaraes, R., Mayer, I. S. & Bidarra, R., 2010, In : Simulation & Gaming: an international journal of theory, design and research. 41, 3, p. 316-340 25 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. Bestuurlijke analyse en procesontwerp 'monitoringsysteem materiaalstromen'

    Mayer, IS. & Dijkema, GPJ., 2003, Delft, The Netherlands: Delft University of Technology, TPM, E&I. 44 p.

    Research output: Book/ReportReportProfessional

  3. Beyond SimCity: Urban Gaming and Multi-Actor Systems

    Mayer, IS., Bekebrede, G., van Bilsen, A. & Zhou, Q., 2009, Model Town. Using Urban Simulation in New Town Planning. Stolk, E. & te Brommelstroet, M. (eds.). Amsterdam: UItgeverij SUN, p. 168-181 14 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  4. Breaking barriers to transit-oriented development: Insights from the serious game SPRINTCITY

    Duffhues, J., Mayer, IS., Nefs, M. & van der Vliet, M., 2014, In : Environment and Planning B: Planning & Design. 41, 5, p. 770-791 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Bringing Concepts Alive in Second Life: A Design-Based Experiment

    Harteveld, C., Warmelink, HJG., Fumarola, M. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. E. Bagdonas, I. Patasiene & D. Rutkauskiene (eds.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  6. Bringing concepts alive in Second Life

    Harteveld, C., Fumarola, M., Warmelink, HJG. & Mayer, IS., 2008, GAMES: Virtual Worlds and Reality. Bagdonas, E., Patasiene, I. & Jovarauskiene, D. (eds.). Kaunas, Lithuania: Kaunas University of Technology, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  7. Build your seaport in a game and learn about complex systems

    Bekebrede, G. & Mayer, IS., 2006, In : Journal of Design Research. 5, 2, p. 273-298 26 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. COTS, MODS and Middleware: Do-it-yourself strategies for (online) gaming in (higher) education

    Mayer, IS., Bekebrede, G. & Stegers-Jager, K., 2007, 38th Conference of the International Simulation and Gaming Association. Peters, V. & van de Westelaken, M. (eds.). Nijmegen: Isaga, p. 1-14 14 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Collaborative decisionmaking for sustainable urban renewal projects: a simulation - gaming approach

    Mayer, IS., van Bueren, EM., Bots, PWG., van der Voort, HG. & Seijdel, RR., 2005, In : Environment and Planning B: Planning & Design. 32, p. 403-423 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Combining GDSS and Gaming for Decision Support

    Mayer, IS. & de Jong, WM., 2004, In : Group Decision and Negotiation. 13, p. 223-241 19 p.

    Research output: Contribution to journalArticleScientificpeer-review

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