1. Evolution of policy analysis in the Netherlands

    Mayer, IS., 2006, Handbook of Public Policy Analysis. Fischer, F., Miller, G. & Sidney, M. (eds.). Taylor & Francis, p. 553-571 18 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  2. From war room to change laboratory: what makes up a smart gaming-simulation facility

    Hofslot, E., Wenzler, I. & Mayer, IS., 2004, Bridging the gap: Transforming Knowledge into action through Gaming and Simulation. Eberle, T., Kriz, WC., Puschert, M. & Glotzner (eds.). Munchen: SAGSAGA, p. 796-804 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Game-based entrepreneurship education: identifying enterprising personality, motivation and intentions amongst engineering students

    Mayer, IS., Kortmann, LJ., Wenzler, I., Wetters, A. & Spaans, J., 2014, In : International Review of Entrepreneurship. p. 1-34 34 p.

    Research output: Contribution to journalArticleScientificpeer-review

  4. Games in a world of infrastructures. Simulation-games for research, learning and intervention

    Mayer, IS. (ed.), Veeneman, WW. (ed.) & Kuit, M. (ed.), 2002, Delft: Eburon Academic Publishers.

    Research output: Book/ReportBook editingScientific

  5. Gaming Rail Cargo Capacity Management: Exploring and Validating Alternative Modes of Organization

    Meijer, SA., Mayer, IS., van Luipen, J. & Weitenberg, N., 2009, Learn to Game - Game to Learn. Kin, GY. & Cai, Y. (eds.). Singapore: National University of Singapore, p. 26-40 15 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Gaming Simulation for Research, learning and intervention.

    Mayer, IS. & Veeneman, WW., 2003, Games in a world of infrastructures. Mayer, IS. & Veeneman, WW. (eds.). Delft: Eburon Academic Publishers, p. 17-38 21 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  7. Gaming as the method to integrate modeling participatory approaches in interactive water management.

    Zhou, Q. & Mayer, IS., 2010, Modelling for environment¿s sake: Proceedings of the fifth biennial conference of the international environmental modelling and software society. Swayne, DA., Yang, W., Rizzoli, A., Voinov, A. & Filatova, T. (eds.). Guelph: International environmental modelling and software society, p. 554-561 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Gaming court management transformations: The implementation of accruals based financing in the Netherlands Judiciary system.

    Scalzo, R., Mayer, IS. & van Bueren, EM., 2005, Proceedings ISAGA 05 Atlanta conference. Serious Play: Form, Function and Fun. Teach, E. (ed.). Isaga, p. 1-11 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Gaming for policy analysis: learning about complex multi-actor systems

    Mayer, IS., 2008, Why do games work?. de Caluwé, L., Hofstede, GJ. & Peters, V. (eds.). Deventer: Kluwer, p. 31-40 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  10. Gaming rail cargo management: exploring and validating alternative modes of organization

    Meijer, SA., Mayer, IS., van Luipen, J. & Weitenberg, N., 2012, In : Simulation & Gaming: an international journal of theory, design and research. 43, 1, p. 85-101 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

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