1. (Serious) Gaming in de publieke sector: Meer dan een trukendoos?

    Mayer, IS., 2009, In : Bestuurskunde. 18, 3, p. 10-23 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  2. A Simulation-Gaming Approach to Collaborative Decision-Making for Sustainable Urban Reneval

    Bots, PWG., Mayer, IS., van Bueren, EM., Seijdel, RR. & van der Voort, HG., 2004, Bridging the Gap: Transforming Knowledge into action through Gaming and Simulation. Kriz, WC. & Eberle, T. (eds.). Munchen: SAGSAGA, p. 124-133 9 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  3. A brief methodology for researching and evaluating serious games and game- based learning

    Mayer, IS., Bekebrede, G., Warmelink, HJG. & Zhou, Q., 2014, Psychology, pedagogy, and assessment in serious games. Connolly, TM., Hainey, T., Boyle, E., Baxter, G. & Moreno-Ger, P. (eds.). Hershey: IGI Global, p. 357-393 522 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  4. A building block approach to simulation: An evaluation using CONTAINERS ADRIFT

    Mayer, IS., Bockstael-Blok, W. & Valentin, EC., 2004, In : Simulation & Gaming: an international journal of theory, design and research. 35, 1, p. 29-52 24 p.

    Research output: Contribution to journalArticleScientific

  5. A gaming-simulation to teach students the interrelation of substance and decision-making in designing multi-actor Systems

    Bockstael-Blok, W., Mayer, IS. & Valentin, EC., 2004, The Engineering Systems Symposium. Joel Moses (ed.). Boston, USA: MIT-Boston, p. 1-15 15 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. A policy sciences view on policy analysis

    Enserink, B., Koppenjan, JFM. & Mayer, IS., 2013, Public policy analysis : new developments. Thissen, WAH. & Walker, WE. (eds.). New York: Springer, p. 11-40 286 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  7. A research Methodology for Developing Serious Games

    Bekebrede, G., Harteveld, C. & Mayer, IS., 2007.

    Research output: Contribution to conferenceAbstractScientific

  8. A simulation game for sustainable decision making

    van Bueren, EM. & Mayer, IS., 2002, Summary Book Sustainable Buidling 2002 International Conference. Pettersen, TD. (ed.). Oslo: EcoBuild, p. -

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  9. Asian values and infrastructure development in China

    Nefs, M., Gerretsen, P., Dooghe, D., Mayer, IS. & Meijer, SA., 2010, IEEE Conference. nn (ed.). Istanbul, Turkey: IEEE Society, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  10. Balancing pedagogy, game and reality compontents within a unique serious game for training levee inspection

    Harteveld, C., Guimaraes, R., Mayer, IS. & Bidarra, AR., 2007, Proceedings of Edutainment 2007. Harteveld, C., Guimaraes, R., Mayer, IS. & Bidarra, AR. (eds.). Hong Kong: Springer, p. 128-139 12 p. (Lecture Notes in Computer Science; vol. 4469).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Balancing play, meaning and reality: the design philosophy of LEVEE PATROLLER

    Harteveld, C., Guimaraes, R., Mayer, I. S. & Bidarra, R., 2010, In : Simulation & Gaming: an international journal of theory, design and research. 41, 3, p. 316-340 25 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Bestuurlijke analyse en procesontwerp 'monitoringsysteem materiaalstromen'

    Mayer, IS. & Dijkema, GPJ., 2003, Delft, The Netherlands: Delft University of Technology, TPM, E&I. 44 p.

    Research output: Book/ReportReportProfessional

  13. Beyond SimCity: Urban Gaming and Multi-Actor Systems

    Mayer, IS., Bekebrede, G., van Bilsen, A. & Zhou, Q., 2009, Model Town. Using Urban Simulation in New Town Planning. Stolk, E. & te Brommelstroet, M. (eds.). Amsterdam: UItgeverij SUN, p. 168-181 14 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  14. Breaking barriers to transit-oriented development: Insights from the serious game SPRINTCITY

    Duffhues, J., Mayer, IS., Nefs, M. & van der Vliet, M., 2014, In : Environment and Planning B: Planning & Design. 41, 5, p. 770-791 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Bringing Concepts Alive in Second Life: A Design-Based Experiment

    Harteveld, C., Warmelink, HJG., Fumarola, M. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. E. Bagdonas, I. Patasiene & D. Rutkauskiene (eds.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  16. Bringing concepts alive in Second Life

    Harteveld, C., Fumarola, M., Warmelink, HJG. & Mayer, IS., 2008, GAMES: Virtual Worlds and Reality. Bagdonas, E., Patasiene, I. & Jovarauskiene, D. (eds.). Kaunas, Lithuania: Kaunas University of Technology, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  17. Build your seaport in a game and learn about complex systems

    Bekebrede, G. & Mayer, IS., 2006, In : Journal of Design Research. 5, 2, p. 273-298 26 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. COTS, MODS and Middleware: Do-it-yourself strategies for (online) gaming in (higher) education

    Mayer, IS., Bekebrede, G. & Stegers-Jager, K., 2007, 38th Conference of the International Simulation and Gaming Association. Peters, V. & van de Westelaken, M. (eds.). Nijmegen: Isaga, p. 1-14 14 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  19. Collaborative decisionmaking for sustainable urban renewal projects: a simulation - gaming approach

    Mayer, IS., van Bueren, EM., Bots, PWG., van der Voort, HG. & Seijdel, RR., 2005, In : Environment and Planning B: Planning & Design. 32, p. 403-423 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Combining GDSS and Gaming for Decision Support

    Mayer, IS. & de Jong, WM., 2004, In : Group Decision and Negotiation. 13, p. 223-241 19 p.

    Research output: Contribution to journalArticleScientificpeer-review

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