1. 2014
  2. Veerkracht 2.0 Embodied interactions in a servant-leadership game

    Kortmann, R., van Daalen, C., Mayer, IS. & Bekebrede, G., 2014, Proceedings of the 44th international simulation and gaming association conference. Meijer, SA. & Smeds, R. (eds.). Berlin: Springer, p. 44-51 8 p. (Lecture Notes in Computer Science; vol. 8264).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. 2013
  4. A policy sciences view on policy analysis

    Enserink, B., Koppenjan, JFM. & Mayer, IS., 2013, Public policy analysis : new developments. Thissen, WAH. & Walker, WE. (eds.). New York: Springer, p. 11-40 286 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  5. Integrated, ecosystem-based marine spatial planning : Design and results of a game-based, quasi-experiment

    Mayer, IS., Zhou, Q., Lo, JC., Abspoel, L., Keijser, X., Olsen, E., Nixon, E. & Kannen, A., 2013, In : Ocean & Coastal Management. 82, September, p. 7-26 20 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Learning efficacy of the 'hazard recognition' serious game : A quasi-experimental study

    Mayer, IS., Wolff, A. & Wenzler, I., 2013, Serious games development and applications. Ma, M., Oliveira, MF., Peterson, S. & Baalsrud Hauge, J. (eds.). Berlin: Springer, p. 118-129 12 p. (Lecture Notes in Computer Science; vol. 8101).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Learning in a game-based virtual environment : A comparative evaluation in higher education

    Mayer, IS., Warmelink, HJG. & Bekebrede, G., 2013, In : European Journal of Engineering Education. 38, 1, p. 85-106 22 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. Perspectives on policy analysis: A framework for understanding and design

    Mayer, IS., van Daalen, C. & Bots, PWG., 2013, Public policy analysis : new developments. Thissen, WAH. & Walker, WE. (eds.). New York: Springer, p. 41-64 286 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

  9. Serious games in a European policy context

    Mayer, IS., Riedel, JCKH., Hauge, JB., Belotti, F., De Gloria, A., Ott, M. & Petersen, SA., 2013, Proceedings - 4th international conference on serious games development and applications (SGDA 2013). Ma, M., Oliveira, MF., Petersen, S. & Hauge, JB. (eds.). Berlin: Springer, p. 307-320 14 p. (Lecture Notes in Computer Science; vol. 8101).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. 2012
  11. Gaming rail cargo management: exploring and validating alternative modes of organization

    Meijer, SA., Mayer, IS., van Luipen, J. & Weitenberg, N., 2012, In : Simulation & Gaming: an international journal of theory, design and research. 43, 1, p. 85-101 17 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Integrated, ecosystem-based marine spatial planning : first results from international simulation-game experiment

    Mayer, IS., Zhou, Q., Lo, JC., Abspoel, L., Keijser, X., Olsen, E., Nixon, E. & Kannen, A., 2012, CESUN 2012 : 3rd international engineering systems symposium. s.n. (ed.). s.l.: s.n., p. 1-10 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  13. Lessons learned from a decade of game development for higher education in Delft

    Warmelink, HJG., Bekebrede, G., Harteveld, C., Mayer, IS. & Meijer, SA., 2012, Simulations, games and role play in university education. Nygaard, C., Courtney, N. & Leigh, E. (eds.). Faringdon: Libri publishing, p. 171-188 340 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

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