1. 2008
  2. Gaming for policy analysis: learning about complex multi-actor systems

    Mayer, IS., 2008, Why do games work?. de Caluwé, L., Hofstede, GJ. & Peters, V. (eds.). Deventer: Kluwer, p. 31-40 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  3. New Town Simulator

    Mayer, IS. & van Bilsen, A., 2008, sl: s.n.

    Research output: Book/ReportReportProfessional

  4. Understanding Virtual Worlds: An Infrastructural Perspective

    Warmelink, HJG., Bekebrede, G., Harteveld, C. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. sn (ed.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  5. Understanding exomplex infrastructure systems by playing games: Is it possible?

    van Bilsen, A., Mayer, IS. & Bekebrede, G., 2008, Games: Virtual Worlds and Reality. sn (ed.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  6. 2007
  7. A research Methodology for Developing Serious Games

    Bekebrede, G., Harteveld, C. & Mayer, IS., 2007.

    Research output: Contribution to conferenceAbstractScientific

  8. Balancing pedagogy, game and reality compontents within a unique serious game for training levee inspection

    Harteveld, C., Guimaraes, R., Mayer, IS. & Bidarra, AR., 2007, Proceedings of Edutainment 2007. Harteveld, C., Guimaraes, R., Mayer, IS. & Bidarra, AR. (eds.). Hong Kong: Springer, p. 128-139 12 p. (Lecture Notes in Computer Science; vol. 4469).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. COTS, MODS and Middleware: Do-it-yourself strategies for (online) gaming in (higher) education

    Mayer, IS., Bekebrede, G. & Stegers-Jager, K., 2007, 38th Conference of the International Simulation and Gaming Association. Peters, V. & van de Westelaken, M. (eds.). Nijmegen: Isaga, p. 1-14 14 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Organizing and learning through gaming and simulation

    Mayer, IS. & Mastik, H., 2007, Editorial - ISAGA 2007: Work in progress. Mayer, I. & Mastik, H. (eds.). Delft: Eburon Academic Publishers, p. 7-12 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. Playing with multi-actor systems: Evaluation results of the Railway district online simulation-game in Sieberdam/ROCS

    Bekebrede, G., Mayer, IS., Koppenjan, JFM., de Bruijne, MLC. & van der Voort, HG., 2007, 38th Conference of the International Simulation and Gaming Association. Peters, V. & van de Westelaken, M. (eds.). Nijmegen: Isaga, p. 1-16 16 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Spelend leren in virtuele werelden. Bouwstenen voor online gaming in het hoger onderwijs

    Mayer, IS., Stegers-Jager, K. & Bekebrede, G., 2007, Groningen: Wolters-Noordhoff. 256 p.

    Research output: Book/ReportBookScientificpeer-review

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