1. 2007
  2. The serious game simport: overcoming technical hurdles in educational gaming

    Warmerdam, J., Knepfle, M., Bekebrede, G., Mayer, IS. & Bidarra, AR., 2007, Learning with games 2007. Taisch, M. & Cassini, J. (eds.). Italy: Mar.Co s.a.s., p. 307-314 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. 2006
  4. Build your seaport in a game and learn about complex systems

    Bekebrede, G. & Mayer, IS., 2006, In : Journal of Design Research. 5, 2, p. 273-298 26 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Editorial

    Mayer, IS. & van der Voort, HG., 2006, In : Journal of Design Research. 5, 2, p. 149-154 6 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Evolution of policy analysis in the Netherlands

    Mayer, IS., 2006, Handbook of Public Policy Analysis. Fischer, F., Miller, G. & Sidney, M. (eds.). Taylor & Francis, p. 553-571 18 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  7. Om Interfaces. Evaluatie OM Interfaces. Een spelsimulatie over het nieuwe besturingsmodel van het Openbaar Ministerie

    Mayer, IS., 2006, Delft/Den Haag: CPS/Openbaar Ministerie. 35 p.

    Research output: Book/ReportReportProfessional

  8. Playing apart together: Are simulation and e-learning a strong partnership?

    Bekebrede, G., Scalzo, R. & Mayer, IS., 2006, Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association (ISAGA). Porkhovnik, Y. (ed.). St. Petersburg: ISAGA/ENGECON, p. 228-250 23 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Serious Games and 'Simulation Based E-Learning' for Infrastructure Management

    Mayer, IS. & Bekebrede, G., 2006, The Future of Learning. Affective and Emotional Aspects of Human-Computer Interaction. (Game-Based and Innovative Learning Approaches). Pivic, M. (ed.). Amsterdam: IOS Press, p. 136-151 317 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  10. SimPort: a multiplayer management game framework

    Warmerdam, J., Knepfle, M., Bidarra, AR., Bekebrede, G. & Mayer, IS., 2006, Proceedings of CGames'2006. Mehdi, Q., Mtenzi, F., Duggan, B. & McAtamney, H. (eds.). Wolverhampton, UK: University of Wolverhampton School of Computing, p. 219-224 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  11. 2005
  12. Collaborative decisionmaking for sustainable urban renewal projects: a simulation - gaming approach

    Mayer, IS., van Bueren, EM., Bots, PWG., van der Voort, HG. & Seijdel, RR., 2005, In : Environment and Planning B: Planning & Design. 32, p. 403-423 21 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Communicative tools in sustainable urban planning and building

    Bots, PWG., van Bueren, EM., ten Heuvelhof, EF. & Mayer, IS., 2005, Delft: DUP Science. 100 p.

    Research output: Book/ReportBookScientificpeer-review

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