1. 2007
  2. Playing with multi-actor systems: Evaluation results of the Railway district online simulation-game in Sieberdam/ROCS

    Bekebrede, G., Mayer, IS., Koppenjan, JFM., de Bruijne, MLC. & van der Voort, HG., 2007, 38th Conference of the International Simulation and Gaming Association. Peters, V. & van de Westelaken, M. (eds.). Nijmegen: Isaga, p. 1-16 16 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Spelend leren in virtuele werelden. Bouwstenen voor online gaming in het hoger onderwijs

    Mayer, IS., Stegers-Jager, K. & Bekebrede, G., 2007, Groningen: Wolters-Noordhoff. 256 p.

    Research output: Book/ReportBookScientificpeer-review

  4. The serious game simport: overcoming technical hurdles in educational gaming

    Warmerdam, J., Knepfle, M., Bekebrede, G., Mayer, IS. & Bidarra, AR., 2007, Learning with games 2007. Taisch, M. & Cassini, J. (eds.). Italy: Mar.Co s.a.s., p. 307-314 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  5. 2008
  6. Bringing Concepts Alive in Second Life: A Design-Based Experiment

    Harteveld, C., Warmelink, HJG., Fumarola, M. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. E. Bagdonas, I. Patasiene & D. Rutkauskiene (eds.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  7. Bringing concepts alive in Second Life

    Harteveld, C., Fumarola, M., Warmelink, HJG. & Mayer, IS., 2008, GAMES: Virtual Worlds and Reality. Bagdonas, E., Patasiene, I. & Jovarauskiene, D. (eds.). Kaunas, Lithuania: Kaunas University of Technology, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  8. Gaming for policy analysis: learning about complex multi-actor systems

    Mayer, IS., 2008, Why do games work?. de Caluwé, L., Hofstede, GJ. & Peters, V. (eds.). Deventer: Kluwer, p. 31-40 10 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  9. New Town Simulator

    Mayer, IS. & van Bilsen, A., 2008, sl: s.n.

    Research output: Book/ReportReportProfessional

  10. Understanding Virtual Worlds: An Infrastructural Perspective

    Warmelink, HJG., Bekebrede, G., Harteveld, C. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. sn (ed.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  11. Understanding exomplex infrastructure systems by playing games: Is it possible?

    van Bilsen, A., Mayer, IS. & Bekebrede, G., 2008, Games: Virtual Worlds and Reality. sn (ed.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  12. 2009
  13. (Serious) Gaming in de publieke sector: Meer dan een trukendoos?

    Mayer, IS., 2009, In : Bestuurskunde. 18, 3, p. 10-23 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

Previous 1...3 4 5 6 7 8 9 10 ...12 Next

ID: 189707