1. Conference contribution › Scientific › Not peer-reviewed
  2. Bringing Concepts Alive in Second Life: A Design-Based Experiment

    Harteveld, C., Warmelink, HJG., Fumarola, M. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. E. Bagdonas, I. Patasiene & D. Rutkauskiene (eds.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  3. Bringing concepts alive in Second Life

    Harteveld, C., Fumarola, M., Warmelink, HJG. & Mayer, IS., 2008, GAMES: Virtual Worlds and Reality. Bagdonas, E., Patasiene, I. & Jovarauskiene, D. (eds.). Kaunas, Lithuania: Kaunas University of Technology, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  4. Designing games for policy analysis

    van Daalen, C., Bots, PWG., Bekebrede, G. & Mayer, IS., 2004, The Twenty-Sixth Annual APPAM Research Conference. Atlanta, USA, p. 1-13 13 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  5. Integrating Water Management and Spatial Planning through Serious Gaming: The Water Game in the Netherlands

    Zhou, Q., Mayer, IS., Bekebrede, G., Warmerdam, J. & Knepflé, M., 2010, Proceedings of the Next Generation Infrastructures Conference. p. -

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  6. Lessons learned while developing internet mediated simulation games

    van Houten, S. P. A. & Mayer, IS., 2004, Proceedings Human Factors in Computing Systems (CHI). Wenen, p. 1-4 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  7. Press enter or escape to play: deconstructing escapism in multiplayer gaming

    Warmelink, HJG., Harteveld, C. & Mayer, IS., 2009, Breaking New Ground: Innovation in Games, Play, Practice and Theory. Atkins, B., Kennedy, H. & Krzywinska, T. (eds.). London, UK: Brunel University, p. 1-11 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  8. Understanding Virtual Worlds: An Infrastructural Perspective

    Warmelink, HJG., Bekebrede, G., Harteveld, C. & Mayer, IS., 2008, Games: Virtual Worlds and Reality. sn (ed.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  9. Understanding exomplex infrastructure systems by playing games: Is it possible?

    van Bilsen, A., Mayer, IS. & Bekebrede, G., 2008, Games: Virtual Worlds and Reality. sn (ed.). Kaunas, Lithuania: KTU DMC, p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  10. Conference contribution › Scientific › Peer-reviewed
  11. A gaming-simulation to teach students the interrelation of substance and decision-making in designing multi-actor Systems

    Bockstael-Blok, W., Mayer, IS. & Valentin, EC., 2004, The Engineering Systems Symposium. Joel Moses (ed.). Boston, USA: MIT-Boston, p. 1-15 15 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  12. Balancing pedagogy, game and reality compontents within a unique serious game for training levee inspection

    Harteveld, C., Guimaraes, R., Mayer, IS. & Bidarra, AR., 2007, Proceedings of Edutainment 2007. Harteveld, C., Guimaraes, R., Mayer, IS. & Bidarra, AR. (eds.). Hong Kong: Springer, p. 128-139 12 p. (Lecture Notes in Computer Science; vol. 4469).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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