1. 2009
  2. Beyond SimCity: Urban Gaming and Multi-Actor Systems

    Mayer, IS., Bekebrede, G., van Bilsen, A. & Zhou, Q., 2009, Model Town. Using Urban Simulation in New Town Planning. Stolk, E. & te Brommelstroet, M. (eds.). Amsterdam: UItgeverij SUN, p. 168-181 14 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  3. Gaming Rail Cargo Capacity Management: Exploring and Validating Alternative Modes of Organization

    Meijer, SA., Mayer, IS., van Luipen, J. & Weitenberg, N., 2009, Learn to Game - Game to Learn. Kin, GY. & Cai, Y. (eds.). Singapore: National University of Singapore, p. 26-40 15 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Het politieke spel rond computer games: Voorbij de emoties (The political game surrounding computer games: Beyond the emtions)

    Mayer, IS., Harteveld, C. & Warmelink, HJG., 2009, Gevoel voor kennis: Jaarboek Kennissamenleving. Pieters, W. & et al (eds.). Amsterdzam: Aksant, p. 172-196 24 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  5. Introducing serious gaming in a multinational: experiences with the supervisor serious game for HSE training

    Warmelink, HJG., Meijer, SA., Mayer, IS. & Verbraeck, A., 2009, Proceedings of the ISAGA 2009 conference. Kin, J. G., Viy, C. & Gee, Y. (eds.). Singapore: International simulation and gaming association, p. 1-12 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Learning in a Virtual World: Reflections on the Cyberdam research and development project

    Warmelink, HJG. (ed.) & Mayer, IS. (ed.), 2009, Nijmegen: Wolf Publishers.

    Research output: Book/ReportBookScientific

  7. Learning in a Virtual World. An Introduction

    Mayer, IS., Bekebrede, G. & Warmelink, HJG., 2009, Learning in a Virtual World. Reflection on the Cyberdam research and development project. Warmelink, HJG. & Mayer, IS. (eds.). Nijmegen: Wolf Publishers, p. 1-21 107 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientific

  8. Press enter or escape to play: deconstructing escapism in multiplayer gaming

    Warmelink, HJG., Harteveld, C. & Mayer, IS., 2009, Breaking New Ground: Innovation in Games, Play, Practice and Theory. Atkins, B., Kennedy, H. & Krzywinska, T. (eds.). London, UK: Brunel University, p. 1-11 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientific

  9. Room to Play: How the Planning Kit Blokkendoos (PKB) Prevented a Deadlock in Water Management

    Zhou, Q., de Bruijn, JA., ten Heuvelhof, EF. & Mayer, IS., 2009, Learn to Game - Game to Learn. Kin, GY. & Cai, Y. (eds.). Singapore: National University of Singapore, p. 41-50 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  10. Spelsimulaties 'revisited': Serious gaming in de publieke sector

    Mayer, IS. & Kleistra, Y., 2009, In : Bestuurskunde. 18, 3, p. 2-9 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. The Gaming of Policy and the Politics of Gaming: A Review

    Mayer, IS., 2009, In : Simulation & Gaming: an international journal of theory, design and research. sept. 2009, p. 1-38 38 p.

    Research output: Contribution to journalArticleScientificpeer-review

ID: 189707