Research output

  1. The Gaming of Systemic Innovations: innovating in the railway sector using gaming simulation

    Research output: ThesisDissertation (TU Delft)Scientific

  2. Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Debriefing Research Games: Context, Substance and Method

    Research output: Contribution to journalArticleScientificpeer-review

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ID: 224320