1. 2018
  2. Can I touch you online? Reshaping Touch Communication: An Interdisciplinary Research Agenda.

    Lancel, K., Brazier, F. & Maat, H., 2018, Reshaping Touch Communication: An Interdisciplinary Research Agenda. Jewitt, P. C., Price, P. S., Leder Mackley, P. K., Huisman, D. G., Petreca, P. B., Berthouze, P. N., Prattichizzo, D. & Hayward, P. V. (eds.). CHI

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. 2019
  4. EEG KISS: Shared Multi-modal, Multi Brain Computer Interface Experience, in Public Space

    Lancel, K., Brazier, F. & Maat, H., 2019, Brain Art : Brain-Computer Interfaces for Artistic Expression. Nijholt, A. (ed.). Springer Verlag, p. 207-228

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  5. Kissing Data

    Lancel, K., Brazier, F. & Maat, H., 2019, RIXC gallerija Riga (ed.) Acoustic Space Volume: Virtualities and realities: New experiences, art and ecologies in immersive environments. Riga’s Center for New Media 
Culture RIXC / Art Research Laboratory of Liepaja University, Vol. 17.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  6. Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces

    Lancel, K., Maat, H. & Brazier, F., 2019, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Springer Verlag, p. 296-305 10 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 265).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. 2020
  8. Designing disruption for social touch, in public spaces of merging realities: a multi-sensory model.

    Lancel, K., Brazier, F. & Maat, H., 2020, Int. J. of Arts and Technology: Special Issue: ArtsIT 2018 Arts and Technology. . inderscience publischers

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

  9. Saving Face: Shared experience and dialogue on social touch, in playful smart public space

    Lancel, K., Brazier, F. & Maat, H., 2020, Making smart cities more playable. . Nijholt, A. (ed.). Singapore: Springer Verlag, p. 179-203 26 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

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