Research output

  1. Inverse Blended Learning in der Weiterbildung für Erwachsenenbildner_innen: Eine MOOC-Fallstudie

    Research output: Contribution to journalArticleScientificpeer-review

  2. Gamifying higher education: enhancing learning with mobile game app

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Stuck in the Middle? Making Sense of the Impact of Micro, Meso and Macro Institutional, Structural and Organisational Factors on Implementing Learning Analytics

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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