1. 2020
  2. Mental health therapy protocols and ehealth design: Focus group study

    Van Dooren, M. M. M., Visch, V., Spijkerman, R., Goossens, R. H. M. & Hendriks, V. M., 2020, In : Journal of Medical Internet Research. 4, 5, 12 p., e15568.

    Research output: Contribution to journalArticleScientificpeer-review

  3. 2019
  4. Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare

    van Dooren, M., Siriaraya, P., Visch, V., Spijkerman, R. & Bijkerk, L., 2019, In : Entertainment Computing. 31, p. 1-14 14 p., 100305.

    Research output: Contribution to journalArticleScientificpeer-review

  5. The Design and Application of Game Rewards in Youth Addiction Care

    van Dooren, M. M. M., Visch, V. T. & Spijkerman, R., 2019, In : Information (Switzerland). 10, 4, p. 1-15 15 p., 126.

    Research output: Contribution to journalArticleScientificpeer-review

  6. 2018
  7. Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the ReadySetGoals Application

    Siriaraya, P., Visch, V., Van Dooren, M. M. M. & Spijkerman, R., 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 - Proceedings: Proceedings. Piscataway, NJ: IEEE, p. 1-8 8 p. 8493430

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  8. Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents

    Van Dooren, M. M. M., Visch, V. T. & Spijkerman, R., 2018, 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018. Vilaça, J. L., Grechenig, T., Duque, D., Rodrigues, N. & Dias, N. (eds.). Red Hook, NY: IEEE, p. 1-7 7 p.

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  9. 2017
  10. Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1

    Blanson Henkemans, O. A., Bierman, B. P. B., Janssen, J., Looije, R., Neerincx, M. A., van Dooren, M. M. M., de Vries, J. L. E., van der Burg, G. J. & Huisman, S. D., 2017, In : International Journal of Human-Computer Studies. 106, p. 63-76 14 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Personalized design process for persuasive technologies

    van Dooren, M., Visch, V. & Spijkerman, R., 2017, Proceedings of the Second International Workshop on Personalization in Persuasive Technology. Orji, R., Reisinger, M., Busch, M., Dijkstra, A., Kaptein, M. & Mattheiss, E. (eds.). CEUR, Vol. 1833. p. 26-31 6 p. (CEUR Workshop Proceedings; vol. 1833).

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

  12. Positive Gaming: Workshop on Gamification and Games for Wellbeing

    Tondello, G. F., Orji, R., Vella, K., Johnson, D., van Dooren, M. & Nacke, L. E., 2017, p. 1-4. 4 p.

    Research output: Contribution to conferenceAbstractScientific

  13. 2016
  14. Next level project: Kan eHealth in de GGZ verbeterd worden door game-design?

    van Dooren, M., 2016, p. 1-1. 1 p.

    Research output: Contribution to conferencePosterScientific

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