Research output

  1. Balancing Game Rules for Improving Creative Output of Group Brainstorms

    Research output: Contribution to journalArticleScientificpeer-review

  2. Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare

    Research output: Contribution to journalArticleScientificpeer-review

  3. The Design and Application of Game Rewards in Youth Addiction Care

    Research output: Contribution to journalArticleScientificpeer-review

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ID: 130944