A generalized semantic representation for procedural generation of rooms

J. Timothy Balint, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

4 Citations (Scopus)
48 Downloads (Pure)

Abstract

Procedural generation of rooms aims to create virtual environments that mimic common patterns found in real-world indoor locations, like offices or bedrooms. Graph-based models (e.g. factor graphs or Bayesian networks) have often been used to represent typical location's objects and their occurrence likelihood (nodes), as well as their inter-relationships (edges). Previous methods have struggled to represent object semantics in their graph nodes; specifically, they fail to fully and effectively support notions as abstractions (e.g. generic seat instead of chair) and replication (e.g. cups instead of cup). We propose a generalized representation and use for object semantics that overcomes the above limitations of graph-based models in the procedural generation of rooms. This node representation handles semantics as attributes, and clearly distinguishes the contribution of the attributes on the node from the potential effects of the node on the whole graph. We illustrate the additional expressive power of the resulting graph-based model for room generation, and show that it subsumes previous models as particular cases.

Original languageEnglish
Title of host publicationFDG'19s
Subtitle of host publicationProceedings of the 14th International Conference on the Foundations of Digital Games
EditorsFoaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages1-8
Number of pages8
ISBN (Print)978-1-4503-7217-6
DOIs
Publication statusPublished - 2019
Event14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, United States
Duration: 26 Aug 201930 Aug 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference14th International Conference on the Foundations of Digital Games, FDG 2019
Country/TerritoryUnited States
CitySan Luis Obispo
Period26/08/1930/08/19

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care

Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • 3D content generation
  • Data representation
  • Procedural content generation

Fingerprint

Dive into the research topics of 'A generalized semantic representation for procedural generation of rooms'. Together they form a unique fingerprint.

Cite this