Educational games are a class of serious games whose main purpose is to teach some subject to their players. Despite the many existing design frameworks, these games are too often created in an adhoc manner, and typically without the use of a game design document (GDD). We argue that a reason for this phenomenon is that current ways to structure, create and update GDDs do not increase the value of the artifact in the design and development process. As a solution, we propose a model-driven, web-based knowledge management environment that supports game designers in the creation of a GDD that accounts for and relates educational and entertainment game elements. The foundation of our approach is our devised conceptual model for educational games, which also defines the structure of the design environment. We present promising results from an evaluation of our environment with eight experts in serious games.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers
PublisherSpringer
Pages1-11
Number of pages11
Volume9599
ISBN (Electronic)978-3-319-40216-1
ISBN (Print)978-3-319-40215-4
DOIs
Publication statusPublished - 2016
Event4th International Conference on Games and Learning Alliance, GALA 2015 - Rome, Italy
Duration: 9 Dec 201511 Dec 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9599
ISSN (Print)03029743
ISSN (Electronic)16113349

Conference

Conference4th International Conference on Games and Learning Alliance, GALA 2015
CountryItaly
CityRome
Period9/12/1511/12/15

ID: 28437709