Global transportation knows many different modalities – goods arrive from far away places by ship, plane, railway, or truck. Airports and seaports both represent important nodes within the global transportation network. Both show distinct characteristics, but also similarities when it comes to challenges like required flexibility, robustness, reliability and situational awareness of the stakeholders involved. In this article, we introduce two different simulation games addressing some of these challenges in two complex transportation nodes and discuss the qualitative results of user tests with the games. Within a comparative section, we show how simulation games can be used to address the challenges of multimodal transportation.
Original languageEnglish
Title of host publicationProceedings of International Simulation and Gaming Association conference (Australasian Simulation Congress 2016)
Subtitle of host publication Intersections in Simulation and Gaming
EditorsA. Naweed, M. Wardaszko, E. Leigh, S. Meijer
PublisherSpringer
Pages254-275
Number of pages11
ISBN (Electronic)978-3-319-78795-4
DOIs
Publication statusPublished - 2018
EventInternational Simulation and Gaming Association conference 2016: Australasian Simulation Congress 2016 - Melbourne, Australia
Duration: 26 Sep 201629 Sep 2016

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10711
ISSN (Print)1611-3349

Conference

ConferenceInternational Simulation and Gaming Association conference 2016
Abbreviated titleISAGA 2016
CountryAustralia
CityMelbourne
Period26/09/1629/09/16

    Research areas

  • Transportation Nodes, Decision-Making, Information Sharing, Situation Awareness, Simulation games

ID: 27111011