Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.
Original languageEnglish
Title of host publicationWeb Engineering - 13th International Conference, ICWE 2013
Place of PublicationBerlin
PublisherSpringer
Pages514-517
Number of pages4
Volume7977
ISBN (Electronic)978-3-642-39200-9
ISBN (Print)978-3-642-39199-6
DOIs
Publication statusPublished - 2013
EventICWE 2013, Aalborg, Denmark - Berlin
Duration: 8 Jul 201312 Jul 2013

Publication series

NameLecture Notes in Computer Science
Volume7977 LNCS

Conference

ConferenceICWE 2013, Aalborg, Denmark
Period8/07/1312/07/13

    Research areas

  • Crowdsourcing, Human Computation, Games With a Purpose

ID: 15549859