Residential energy efficiency improvements often have a smaller effect than expected. Although there is agreement on the existence of this effect, called the rebound effect, there is no agreement on the size of the effect. The objective of this study was to investigate the potential of using serious games to assess this effect. We used a game in which participants play home owners who manage their households in terms of energy consumption. Results of experiments with 50 players showed signs of the rebound effect when players with a low efficiency house reduced their energy consumption more than players with a high efficiency house. In addition, some issues related to previous studies were addressed, such as the possibility to perform an ex-ante assessment and to conduct the study in a controlled environment. Calculations of the size of the rebound effect depended on the approach used to determine the expected effect and showed differences between appliances.

Original languageEnglish
Title of host publicationSimulation Gaming
Subtitle of host publicationApplications for Sustainable Cities and Smart Infrastructures
Number of pages10
ISBN (Print)9783319919010
Publication statusPublished - 2018
Event48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
Duration: 10 Jul 201714 Jul 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10825 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference48th conference of the International Simulation and Gaming Association, ISAGA 2017
Abbreviated titleISAGA 2017
Internet address

    Research areas

  • Energy savings, Game as a research instrument, NRG game, Rebound effect

ID: 45372650