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Attitude measurement with board games in transportation nodes. / Kurapati, Shalini; Freese, Maria; Kourounioti, Ioanna; Lukosch, Heide; Bekebrede, Geertje; Smit, Thijs; van Meijeren, Jaco; van Nuland, Bas; van Veen, Linda.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Vol. 10825 LNCS Springer, 2018. p. 148-157 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Harvard

Kurapati, S, Freese, M, Kourounioti, I, Lukosch, H, Bekebrede, G, Smit, T, van Meijeren, J, van Nuland, B & van Veen, L 2018, Attitude measurement with board games in transportation nodes. in Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. vol. 10825 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10825 LNCS, Springer, pp. 148-157, 48th conference of the International Simulation and Gaming Association, ISAGA 2017, Delft, Netherlands, 10/07/17. https://doi.org/10.1007/978-3-319-91902-7_15

APA

Kurapati, S., Freese, M., Kourounioti, I., Lukosch, H., Bekebrede, G., Smit, T., van Meijeren, J., van Nuland, B., & van Veen, L. (2018). Attitude measurement with board games in transportation nodes. In Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers (Vol. 10825 LNCS, pp. 148-157). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10825 LNCS). Springer. https://doi.org/10.1007/978-3-319-91902-7_15

Vancouver

Kurapati S, Freese M, Kourounioti I, Lukosch H, Bekebrede G, Smit T et al. Attitude measurement with board games in transportation nodes. In Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Vol. 10825 LNCS. Springer. 2018. p. 148-157. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91902-7_15

Author

Kurapati, Shalini ; Freese, Maria ; Kourounioti, Ioanna ; Lukosch, Heide ; Bekebrede, Geertje ; Smit, Thijs ; van Meijeren, Jaco ; van Nuland, Bas ; van Veen, Linda. / Attitude measurement with board games in transportation nodes. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers. Vol. 10825 LNCS Springer, 2018. pp. 148-157 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

BibTeX

@inproceedings{80d9f56e7da841d4ab3c8327dc71f332,
title = "Attitude measurement with board games in transportation nodes",
abstract = "Transportation systems are complex yet vital{\^A} infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such{\^A} infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.",
keywords = "Airport management, Board games, Digital games, Freight transport, Simulation games",
author = "Shalini Kurapati and Maria Freese and Ioanna Kourounioti and Heide Lukosch and Geertje Bekebrede and Thijs Smit and {van Meijeren}, Jaco and {van Nuland}, Bas and {van Veen}, Linda",
year = "2018",
month = jan,
day = "1",
doi = "10.1007/978-3-319-91902-7_15",
language = "English",
isbn = "9783319919010",
volume = "10825 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "148--157",
booktitle = "Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers",
note = "48th conference of the International Simulation and Gaming Association, ISAGA 2017, ISAGA 2017 ; Conference date: 10-07-2017 Through 14-07-2017",
url = "http://www.isaga2017.com/",

}

RIS

TY - GEN

T1 - Attitude measurement with board games in transportation nodes

AU - Kurapati, Shalini

AU - Freese, Maria

AU - Kourounioti, Ioanna

AU - Lukosch, Heide

AU - Bekebrede, Geertje

AU - Smit, Thijs

AU - van Meijeren, Jaco

AU - van Nuland, Bas

AU - van Veen, Linda

PY - 2018/1/1

Y1 - 2018/1/1

N2 - Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.

AB - Transportation systems are complex yet vital infrastructures. Different stakeholders have to work together to guarantee the most efficient traffic of humans and goods. Challenges that stakeholders face in such infrastructure systems, like divergent interests and attitudes, make it hard to predict behaviour. To understand the complex systems including the behaviour of the stakeholders, it is relevant to model decision-making processes. For this reason, simulation games were developed. The present article focuses on two different case studies. Both are studies in which board games were used. After explaining each case study, a comparative section follows to give an overview about advantages and disadvantages of the use of board games in the transportation sector.

KW - Airport management

KW - Board games

KW - Digital games

KW - Freight transport

KW - Simulation games

UR - http://www.scopus.com/inward/record.url?scp=85048035172&partnerID=8YFLogxK

U2 - 10.1007/978-3-319-91902-7_15

DO - 10.1007/978-3-319-91902-7_15

M3 - Conference contribution

AN - SCOPUS:85048035172

SN - 9783319919010

VL - 10825 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 148

EP - 157

BT - Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers

PB - Springer

T2 - 48th conference of the International Simulation and Gaming Association, ISAGA 2017

Y2 - 10 July 2017 through 14 July 2017

ER -

ID: 45470433