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Balancing organizational and academic research : Investigating train traffic Controller's geographical workspace design and team situation awareness using gaming simulations. / Lo, Julia C.; Sehic, Emdzad; Meijer, Sebastiaan A.

In: Journal of Rail Transport Planning and Management, Vol. 10, 01.08.2019, p. 34-45.

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@article{500ab3b0f91b402d9c31f13177edf613,
title = "Balancing organizational and academic research: Investigating train traffic Controller's geographical workspace design and team situation awareness using gaming simulations",
abstract = "In innovating and designing new concepts in the railway sector, the Dutch railway infrastructure manager ProRail uses different types of simulations to identify and tackle possible bottlenecks in future infrastructure design. Computer simulation tools are used in earlier stages of the design process, followed by the application of gaming simulations where the design is fine tuned together with railway traffic operators before it is put into operation. This study focuses on providing insights into the use of a human-in-the-loop simulator in which an organizational research question investigates the impact of multiple geographical workspace designs, while in parallel human factors research is conducted to investigate the concept of team situation awareness from an academic research interest. Finding a balance between the practical and academic implications in one research design and its findings does not rely on a trivial approach. The current article aims to contribute on several levels: (1)to illustrate the balance between research for practice and research for academia through the applications of gaming simulations; (2)to illustrate the use of gaming simulations for railway traffic operations and (3)to provide insights in team SA development in railway traffic operations using gaming simulations.",
keywords = "Balancing research and practice, Gaming simulation, Organization, Research design, Team situation awareness, Traffic control",
author = "Lo, {Julia C.} and Emdzad Sehic and Meijer, {Sebastiaan A.}",
year = "2019",
month = "8",
day = "1",
doi = "10.1016/j.jrtpm.2019.05.002",
language = "English",
volume = "10",
pages = "34--45",
journal = "Journal of Rail Transport Planning & Management",
issn = "2210-9706",
publisher = "Elsevier",

}

RIS

TY - JOUR

T1 - Balancing organizational and academic research

T2 - Journal of Rail Transport Planning & Management

AU - Lo, Julia C.

AU - Sehic, Emdzad

AU - Meijer, Sebastiaan A.

PY - 2019/8/1

Y1 - 2019/8/1

N2 - In innovating and designing new concepts in the railway sector, the Dutch railway infrastructure manager ProRail uses different types of simulations to identify and tackle possible bottlenecks in future infrastructure design. Computer simulation tools are used in earlier stages of the design process, followed by the application of gaming simulations where the design is fine tuned together with railway traffic operators before it is put into operation. This study focuses on providing insights into the use of a human-in-the-loop simulator in which an organizational research question investigates the impact of multiple geographical workspace designs, while in parallel human factors research is conducted to investigate the concept of team situation awareness from an academic research interest. Finding a balance between the practical and academic implications in one research design and its findings does not rely on a trivial approach. The current article aims to contribute on several levels: (1)to illustrate the balance between research for practice and research for academia through the applications of gaming simulations; (2)to illustrate the use of gaming simulations for railway traffic operations and (3)to provide insights in team SA development in railway traffic operations using gaming simulations.

AB - In innovating and designing new concepts in the railway sector, the Dutch railway infrastructure manager ProRail uses different types of simulations to identify and tackle possible bottlenecks in future infrastructure design. Computer simulation tools are used in earlier stages of the design process, followed by the application of gaming simulations where the design is fine tuned together with railway traffic operators before it is put into operation. This study focuses on providing insights into the use of a human-in-the-loop simulator in which an organizational research question investigates the impact of multiple geographical workspace designs, while in parallel human factors research is conducted to investigate the concept of team situation awareness from an academic research interest. Finding a balance between the practical and academic implications in one research design and its findings does not rely on a trivial approach. The current article aims to contribute on several levels: (1)to illustrate the balance between research for practice and research for academia through the applications of gaming simulations; (2)to illustrate the use of gaming simulations for railway traffic operations and (3)to provide insights in team SA development in railway traffic operations using gaming simulations.

KW - Balancing research and practice

KW - Gaming simulation

KW - Organization

KW - Research design

KW - Team situation awareness

KW - Traffic control

UR - http://www.scopus.com/inward/record.url?scp=85066131341&partnerID=8YFLogxK

U2 - 10.1016/j.jrtpm.2019.05.002

DO - 10.1016/j.jrtpm.2019.05.002

M3 - Article

VL - 10

SP - 34

EP - 45

JO - Journal of Rail Transport Planning & Management

JF - Journal of Rail Transport Planning & Management

SN - 2210-9706

ER -

ID: 54265653