With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in such huge learning environments. To address this challenge, we redesigned a board game targeting at an integrated view on disruption and communication management in an intermodal transportation situation. From the redesign, we have learned that an online game works better with fewer roles, requires immediate feedback, and an engaging way of challenge to keep players motivated. Our findings can inform the design of games for large groups of players in an online environment.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication5th International Conference, GALA 2016 Utrecht, The Netherlands, December 5–7, 2016, Proceedings
EditorsRosa Bottino, Remco C. Veltkamp, Johan Jeuring
Number of pages11
ISBN (Electronic)978-3-319-50182-6
ISBN (Print)978-3-319-50181-9
Publication statusPublished - 2016
EventGames and Learning Alliance: 5th International Conference, GALA 2016 - Utrecht University, Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016
Conference number: 2016


ConferenceGames and Learning Alliance
Abbreviated titleGALA
Internet address

ID: 9684322