Designing an escape room in the city for public engagement with ai-enhanced surveillance

Tomo Kihara, Roy Bendor, Derek Lomas

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

4 Citations (Scopus)

Abstract

Escape the Smart City is a critical pervasive game that uses an escape room format to help players develop an understanding of the implications of urban surveillance technologies. Set in downtown Amsterdam, players work together as a team of hackers to stop the mass deployment of an all-seeing AI-enhanced surveillance system. In order to defeat the system players need to understand its attributes and exploit its weaknesses. Novel gameplay elements include locating hidden surveillance cameras in the city, discovering and exploiting algorithmic biases in computer vision, and exploring new techniques to avoid facial recognition systems. This work makes two distinct contributions to the CHI community: first, it introduces critical pervasive games as an approach to engage the public in complex sociotechnical issues, and second, it experiments with the escape room format as a platform for critical play.

Original languageEnglish
Title of host publicationCHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York,NY
PublisherAssociation for Computing Machinery (ACM)
Pages1-6
Number of pages6
ISBN (Electronic)9781450359719
ISBN (Print)978-1-4503-5971-9
DOIs
Publication statusPublished - 2019
Event2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019: CHI Conference on Human Factors in Computing Systems - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19

Keywords

  • Artificial intelligence
  • Computer vision
  • Critical design
  • Pervasive game
  • Smart city
  • Speculative design
  • Surveillance technology

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