Standard

Designing Haptics : Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort. / Shor, Daniel ; Zaaijer, Bryan; Ahsmann, Laura; Immerzeel, Simon ; Weetzel, Max; Eikelenboom, Daniel ; Hartcher-O'Brien, Jess; Aschenbrenner, Doris.

2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) . IEEE, 2019. p. 318-323 8699269.

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Harvard

Shor, D, Zaaijer, B, Ahsmann, L, Immerzeel, S, Weetzel, M, Eikelenboom, D, Hartcher-O'Brien, J & Aschenbrenner, D 2019, Designing Haptics: Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort. in 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) ., 8699269, IEEE, pp. 318-323, ISMAR-Adjunct 2018 , Munich, Germany, 16/10/18. https://doi.org/10.1109/ISMAR-Adjunct.2018.00095

APA

Shor, D., Zaaijer, B., Ahsmann, L., Immerzeel, S., Weetzel, M., Eikelenboom, D., Hartcher-O'Brien, J., & Aschenbrenner, D. (2019). Designing Haptics: Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort. In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 318-323). [8699269] IEEE. https://doi.org/10.1109/ISMAR-Adjunct.2018.00095

Vancouver

Shor D, Zaaijer B, Ahsmann L, Immerzeel S, Weetzel M, Eikelenboom D et al. Designing Haptics: Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort. In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) . IEEE. 2019. p. 318-323. 8699269 https://doi.org/10.1109/ISMAR-Adjunct.2018.00095

Author

Shor, Daniel ; Zaaijer, Bryan ; Ahsmann, Laura ; Immerzeel, Simon ; Weetzel, Max ; Eikelenboom, Daniel ; Hartcher-O'Brien, Jess ; Aschenbrenner, Doris. / Designing Haptics : Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) . IEEE, 2019. pp. 318-323

BibTeX

@inproceedings{23434ce2544f405dab9af4aa8cbb9b20,
title = "Designing Haptics: Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort",
abstract = "This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic signal is diluted by sensory noise, miscuing the users brain. Our goal is to convey compelling interactions with virtual objects, such as grasping, squeezing, and pressing by improving one such haptic interface glove - the Sense Glove - through a redesign of the user-glove interface - Soft Glove. The redesign revolves around three critical design factors - comfort, realism, and performance - and three critical design areas - thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the Improved Soft Glove can be shown by a significant improvement of the design factors.",
keywords = "Concepts and Paradigms, Haptic Devices, Human Computer Interaction, Human-Centered Computing, Interaction Design, Interaction Design Theory, Interaction Devices, Interaction Paradigms, Virtual Reality",
author = "Daniel Shor and Bryan Zaaijer and Laura Ahsmann and Simon Immerzeel and Max Weetzel and Daniel Eikelenboom and Jess Hartcher-O'Brien and Doris Aschenbrenner",
year = "2019",
doi = "10.1109/ISMAR-Adjunct.2018.00095",
language = "English",
isbn = "978-1-5386-7593-9 ",
pages = "318--323",
booktitle = "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)",
publisher = "IEEE",
address = "United States",
note = " ISMAR-Adjunct 2018 : 17th IEEE International Symposium on Mixed and Augmented Reality ; Conference date: 16-10-2018 Through 20-10-2018",

}

RIS

TY - GEN

T1 - Designing Haptics

T2 - ISMAR-Adjunct 2018

AU - Shor, Daniel

AU - Zaaijer, Bryan

AU - Ahsmann, Laura

AU - Immerzeel, Simon

AU - Weetzel, Max

AU - Eikelenboom, Daniel

AU - Hartcher-O'Brien, Jess

AU - Aschenbrenner, Doris

N1 - Conference code: 17th

PY - 2019

Y1 - 2019

N2 - This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic signal is diluted by sensory noise, miscuing the users brain. Our goal is to convey compelling interactions with virtual objects, such as grasping, squeezing, and pressing by improving one such haptic interface glove - the Sense Glove - through a redesign of the user-glove interface - Soft Glove. The redesign revolves around three critical design factors - comfort, realism, and performance - and three critical design areas - thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the Improved Soft Glove can be shown by a significant improvement of the design factors.

AB - This paper describes the development of custom built interface between a force-replicating Virtual Reality (VR) haptic glove, and a user. The ability to convey haptic information - both kinesthetic and tactile - is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic signal is diluted by sensory noise, miscuing the users brain. Our goal is to convey compelling interactions with virtual objects, such as grasping, squeezing, and pressing by improving one such haptic interface glove - the Sense Glove - through a redesign of the user-glove interface - Soft Glove. The redesign revolves around three critical design factors - comfort, realism, and performance - and three critical design areas - thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the Improved Soft Glove can be shown by a significant improvement of the design factors.

KW - Concepts and Paradigms

KW - Haptic Devices

KW - Human Computer Interaction

KW - Human-Centered Computing

KW - Interaction Design

KW - Interaction Design Theory

KW - Interaction Devices

KW - Interaction Paradigms

KW - Virtual Reality

UR - http://www.scopus.com/inward/record.url?scp=85065539108&partnerID=8YFLogxK

U2 - 10.1109/ISMAR-Adjunct.2018.00095

DO - 10.1109/ISMAR-Adjunct.2018.00095

M3 - Conference contribution

AN - SCOPUS:85065539108

SN - 978-1-5386-7593-9

SP - 318

EP - 323

BT - 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

PB - IEEE

Y2 - 16 October 2018 through 20 October 2018

ER -

ID: 53932008