Designing an optimal network topology while balancing multiple, possibly conflicting objectives like cost, performance, and resiliency to viruses is a challenging endeavor, let alone in the case of decentralized network formation. We therefore propose a game-formation technique where each player aims to minimize its cost in installing links, the probability of being infected by a virus and the sum of hopcounts on its shortest paths to all other nodes.

Original languageEnglish
Pages (from-to)1-10
Number of pages10
JournalIEEE Transactions on Control of Network Systems
Issue number99
Publication statusE-pub ahead of print - 2018

    Research areas

  • Game theory, Network design, Network performance, Networks of Autonomous Agents, Virus spread

ID: 31834393