Standard

Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes. / Kurapati, S.; Bekebrede, Geertje; Lukosch, Heide; Kourounioti, Ioanna; Freese, Maria; Verbraeck, Alexander.

Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. ed. / R. Hamada; S. Soranastaporn; H. Kanegae; P. Dumrongrojwatthana; S. Chaisanit; P. Rizzi; V. Dumblekar. Springer, 2019. p. 463-472 (Translational Systems Sciences).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Harvard

Kurapati, S, Bekebrede, G, Lukosch, H, Kourounioti, I, Freese, M & Verbraeck, A 2019, Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes. in R Hamada, S Soranastaporn, H Kanegae, P Dumrongrojwatthana, S Chaisanit, P Rizzi & V Dumblekar (eds), Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, Springer, pp. 463-472, International Simulation and Gaming Association conference, ISAGA, 2018, Bangkok, Thailand, 9/07/18. https://doi.org/10.1007/978-981-13-8039-6_44

APA

Kurapati, S., Bekebrede, G., Lukosch, H., Kourounioti, I., Freese, M., & Verbraeck, A. (2019). Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes. In R. Hamada, S. Soranastaporn, H. Kanegae, P. Dumrongrojwatthana, S. Chaisanit, P. Rizzi, & V. Dumblekar (Eds.), Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning (pp. 463-472). (Translational Systems Sciences). Springer. https://doi.org/10.1007/978-981-13-8039-6_44

Vancouver

Kurapati S, Bekebrede G, Lukosch H, Kourounioti I, Freese M, Verbraeck A. Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes. In Hamada R, Soranastaporn S, Kanegae H, Dumrongrojwatthana P, Chaisanit S, Rizzi P, Dumblekar V, editors, Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. Springer. 2019. p. 463-472. (Translational Systems Sciences). https://doi.org/10.1007/978-981-13-8039-6_44

Author

Kurapati, S. ; Bekebrede, Geertje ; Lukosch, Heide ; Kourounioti, Ioanna ; Freese, Maria ; Verbraeck, Alexander. / Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes. Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning. editor / R. Hamada ; S. Soranastaporn ; H. Kanegae ; P. Dumrongrojwatthana ; S. Chaisanit ; P. Rizzi ; V. Dumblekar. Springer, 2019. pp. 463-472 (Translational Systems Sciences).

BibTeX

@inproceedings{e2fd636bc867406880da3c9612ad77af,
title = "Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes",
abstract = "In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.",
keywords = "Analogue games, Communication, Container terminal operations, Digital games, Disruption management, Information sharing, Learning",
author = "S. Kurapati and Geertje Bekebrede and Heide Lukosch and Ioanna Kourounioti and Maria Freese and Alexander Verbraeck",
year = "2019",
doi = "10.1007/978-981-13-8039-6_44",
language = "English",
series = "Translational Systems Sciences",
publisher = "Springer",
pages = "463--472",
editor = "R. Hamada and Soranastaporn, {S. } and H. Kanegae and P. Dumrongrojwatthana and S. Chaisanit and P. Rizzi and V. Dumblekar",
booktitle = "Proceedings of 49th International Simulation and Gaming Association{\textquoteright}s conference",
note = "International Simulation and Gaming Association conference, ISAGA, 2018 : Neo-Simulation and Gaming Toward Active Learning ; Conference date: 09-07-2018 Through 13-07-2018",

}

RIS

TY - GEN

T1 - Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

AU - Kurapati, S.

AU - Bekebrede, Geertje

AU - Lukosch, Heide

AU - Kourounioti, Ioanna

AU - Freese, Maria

AU - Verbraeck, Alexander

PY - 2019

Y1 - 2019

N2 - In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.

AB - In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.

KW - Analogue games

KW - Communication

KW - Container terminal operations

KW - Digital games

KW - Disruption management

KW - Information sharing

KW - Learning

U2 - 10.1007/978-981-13-8039-6_44

DO - 10.1007/978-981-13-8039-6_44

M3 - Conference contribution

T3 - Translational Systems Sciences

SP - 463

EP - 472

BT - Proceedings of 49th International Simulation and Gaming Association’s conference

A2 - Hamada, R.

A2 - Soranastaporn, S.

A2 - Kanegae, H.

A2 - Dumrongrojwatthana, P.

A2 - Chaisanit, S.

A2 - Rizzi, P.

A2 - Dumblekar, V.

PB - Springer

T2 - International Simulation and Gaming Association conference, ISAGA, 2018

Y2 - 9 July 2018 through 13 July 2018

ER -

ID: 72847801