The complexity of the worldwide transportation of goods leads to a high demand of innovation in the field. Yet, there are certain barriers against innovation in this highly competitive market. One of these barriers is the lack of trust, both with regard to a new technology as well as in relation to other parties. A second important hurdle that has to be overcome is the lack of situational awareness, or understanding of the actors within the transportation system about the interdependencies within the transportation system. In our work, we propose gaming as a method to increase the situational awareness of actors, as well as to explain the role of trust in innovation processes in the domain. Main aspects of the field and its challenges are already translated into game elements.

Original languageEnglish
Title of host publicationProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
PublisherDeChema e.V
Pages904-906
Number of pages3
Volume2018-October
ISBN (Electronic)9781911218999
Publication statusPublished - 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Sophia Antipolis, France
Duration: 4 Oct 20185 Oct 2018

Conference

Conference12th European Conference on Game Based Learning, ECGBL 2018
CountryFrance
CitySophia Antipolis
Period4/10/185/10/18

    Research areas

  • Innovation, Simulation game, Situational awareness, Triadic game design, Trust

ID: 48085664