In this workshop paper we propose a preliminary design framework on how to enhance the development and wellbeing of teenagers with cancer through playful experiences. We aim to make a contribution on how to foster psychological and social development through play and how ambiguity and connectedness can be applied as a design strategy. The paper concludes with a discussion on how ambiguity and connectedness can generate playful experiences in a design and which research questions we need to tackle to develop the framework further.
Original languageEnglish
Title of host publicationWorkshop
Number of pages5
Publication statusPublished - 2015

    Research areas

  • Developmental Oriented Care, Childhood cancer, Interaction Design, Technology, Social media

ID: 68465229