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Gaming as a research method in humanitarian logistics. / Lukosch, Heide; Comes, Tina.

In: Journal of Humanitarian Logistics and Supply Chain Management, Vol. 9, No. 3, 2019, p. 352-370.

Research output: Contribution to journalArticleScientificpeer-review

Harvard

Lukosch, H & Comes, T 2019, 'Gaming as a research method in humanitarian logistics' Journal of Humanitarian Logistics and Supply Chain Management, vol. 9, no. 3, pp. 352-370. https://doi.org/10.1108/JHLSCM-06-2018-0046

APA

Lukosch, H., & Comes, T. (2019). Gaming as a research method in humanitarian logistics. Journal of Humanitarian Logistics and Supply Chain Management, 9(3), 352-370. https://doi.org/10.1108/JHLSCM-06-2018-0046

Vancouver

Lukosch H, Comes T. Gaming as a research method in humanitarian logistics. Journal of Humanitarian Logistics and Supply Chain Management. 2019;9(3):352-370. https://doi.org/10.1108/JHLSCM-06-2018-0046

Author

Lukosch, Heide ; Comes, Tina. / Gaming as a research method in humanitarian logistics. In: Journal of Humanitarian Logistics and Supply Chain Management. 2019 ; Vol. 9, No. 3. pp. 352-370.

BibTeX

@article{ddb9899acb7b4ce5bc7b9212a4646986,
title = "Gaming as a research method in humanitarian logistics",
abstract = "Purpose: The purpose of this paper is to present a methodology for research through game design and discuss how simulation games can be used to bridge the gap between operational exercises and simulation or analytical modelling and to provide guidelines on how simulation games can be designed for different research purposes in the context of humanitarian logistics. Design/methodology/approach: This paper combines a literature review on gaming as a research method with an analysis of requirements for humanitarian logistics research methods. Starting from this theoretical framework, the authors develop a design thinking approach that highlights how games can be used for different research purposes. To illustrate the approach, the authors develop two different game set-ups that are of increasing fidelity and complexity. Finally, the authors discuss the results of the evaluation of both approaches, reflect on the design choices and provide recommendations for research and practice. Findings: Gaming is a suitable research method to explore and analyse behaviour and decisions in emergent settings that require team work and collaborative problem solving. Especially when safety and security concerns may hinder access and experimentation on site, gaming can offer a realistic and engaging quasi-experimental environment. The aspects of engagement and realism also make gaming a suitable tool to combine training and research. Originality/value: Although the use of games has attracted some attention in commercial supply chain management and crisis response, there is no systematic overview of gaming as a research method in humanitarian logistics. This paper is set to make a headway in addressing this gap by proposing a concrete approach to design games for humanitarian logistics research.",
keywords = "Conflict, Humanitarian logistics, Information and communication technology, Research by design, Research method, Simulation gaming",
author = "Heide Lukosch and Tina Comes",
year = "2019",
doi = "10.1108/JHLSCM-06-2018-0046",
language = "English",
volume = "9",
pages = "352--370",
journal = "Journal of Humanitarian Logistics and Supply Chain Management",
issn = "2042-6755",
publisher = "Emerald Publishing",
number = "3",

}

RIS

TY - JOUR

T1 - Gaming as a research method in humanitarian logistics

AU - Lukosch, Heide

AU - Comes, Tina

PY - 2019

Y1 - 2019

N2 - Purpose: The purpose of this paper is to present a methodology for research through game design and discuss how simulation games can be used to bridge the gap between operational exercises and simulation or analytical modelling and to provide guidelines on how simulation games can be designed for different research purposes in the context of humanitarian logistics. Design/methodology/approach: This paper combines a literature review on gaming as a research method with an analysis of requirements for humanitarian logistics research methods. Starting from this theoretical framework, the authors develop a design thinking approach that highlights how games can be used for different research purposes. To illustrate the approach, the authors develop two different game set-ups that are of increasing fidelity and complexity. Finally, the authors discuss the results of the evaluation of both approaches, reflect on the design choices and provide recommendations for research and practice. Findings: Gaming is a suitable research method to explore and analyse behaviour and decisions in emergent settings that require team work and collaborative problem solving. Especially when safety and security concerns may hinder access and experimentation on site, gaming can offer a realistic and engaging quasi-experimental environment. The aspects of engagement and realism also make gaming a suitable tool to combine training and research. Originality/value: Although the use of games has attracted some attention in commercial supply chain management and crisis response, there is no systematic overview of gaming as a research method in humanitarian logistics. This paper is set to make a headway in addressing this gap by proposing a concrete approach to design games for humanitarian logistics research.

AB - Purpose: The purpose of this paper is to present a methodology for research through game design and discuss how simulation games can be used to bridge the gap between operational exercises and simulation or analytical modelling and to provide guidelines on how simulation games can be designed for different research purposes in the context of humanitarian logistics. Design/methodology/approach: This paper combines a literature review on gaming as a research method with an analysis of requirements for humanitarian logistics research methods. Starting from this theoretical framework, the authors develop a design thinking approach that highlights how games can be used for different research purposes. To illustrate the approach, the authors develop two different game set-ups that are of increasing fidelity and complexity. Finally, the authors discuss the results of the evaluation of both approaches, reflect on the design choices and provide recommendations for research and practice. Findings: Gaming is a suitable research method to explore and analyse behaviour and decisions in emergent settings that require team work and collaborative problem solving. Especially when safety and security concerns may hinder access and experimentation on site, gaming can offer a realistic and engaging quasi-experimental environment. The aspects of engagement and realism also make gaming a suitable tool to combine training and research. Originality/value: Although the use of games has attracted some attention in commercial supply chain management and crisis response, there is no systematic overview of gaming as a research method in humanitarian logistics. This paper is set to make a headway in addressing this gap by proposing a concrete approach to design games for humanitarian logistics research.

KW - Conflict

KW - Humanitarian logistics

KW - Information and communication technology

KW - Research by design

KW - Research method

KW - Simulation gaming

UR - http://www.scopus.com/inward/record.url?scp=85074053042&partnerID=8YFLogxK

U2 - 10.1108/JHLSCM-06-2018-0046

DO - 10.1108/JHLSCM-06-2018-0046

M3 - Article

VL - 9

SP - 352

EP - 370

JO - Journal of Humanitarian Logistics and Supply Chain Management

T2 - Journal of Humanitarian Logistics and Supply Chain Management

JF - Journal of Humanitarian Logistics and Supply Chain Management

SN - 2042-6755

IS - 3

ER -

ID: 66577941