Standard

Gaming the future of the ocean: The marine spatial planning challenge 2050. / Mayer, IS; Zhou, Q; Keijser, X; Abspoel, L.

5th International Conference Serious Games Development and Applications, SGDA 2014. ed. / M Ma; M Fradinho Oliveira; J Baalsrud Hauge. s.l. : Springer, 2014. p. 150-162 (Lecture Notes in Computer Science; Vol. 8778).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Harvard

Mayer, IS, Zhou, Q, Keijser, X & Abspoel, L 2014, Gaming the future of the ocean: The marine spatial planning challenge 2050. in M Ma, M Fradinho Oliveira & J Baalsrud Hauge (eds), 5th International Conference Serious Games Development and Applications, SGDA 2014. Lecture Notes in Computer Science, vol. 8778, Springer, s.l., pp. 150-162, 5th International Conference Serious Games Development and Applications, SGDA 2014; Berlin; Germany, 9/10/14. https://doi.org/10.1007/978-3-319-11623-5_13

APA

Mayer, IS., Zhou, Q., Keijser, X., & Abspoel, L. (2014). Gaming the future of the ocean: The marine spatial planning challenge 2050. In M. Ma, M. Fradinho Oliveira, & J. Baalsrud Hauge (Eds.), 5th International Conference Serious Games Development and Applications, SGDA 2014 (pp. 150-162). (Lecture Notes in Computer Science; Vol. 8778). Springer. https://doi.org/10.1007/978-3-319-11623-5_13

Vancouver

Mayer IS, Zhou Q, Keijser X, Abspoel L. Gaming the future of the ocean: The marine spatial planning challenge 2050. In Ma M, Fradinho Oliveira M, Baalsrud Hauge J, editors, 5th International Conference Serious Games Development and Applications, SGDA 2014. s.l.: Springer. 2014. p. 150-162. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-11623-5_13

Author

Mayer, IS ; Zhou, Q ; Keijser, X ; Abspoel, L. / Gaming the future of the ocean: The marine spatial planning challenge 2050. 5th International Conference Serious Games Development and Applications, SGDA 2014. editor / M Ma ; M Fradinho Oliveira ; J Baalsrud Hauge. s.l. : Springer, 2014. pp. 150-162 (Lecture Notes in Computer Science).

BibTeX

@inproceedings{d97981506b154fafb86fe8b78f4b9b11,
title = "Gaming the future of the ocean: The marine spatial planning challenge 2050",
keywords = "Conf.proc. > 3 pag",
author = "IS Mayer and Q Zhou and X Keijser and L Abspoel",
note = "Harvest, available online 02-11-2014; 5th International Conference Serious Games Development and Applications, SGDA 2014; Berlin; Germany ; Conference date: 09-10-2014 Through 10-10-2014",
year = "2014",
doi = "10.1007/978-3-319-11623-5_13",
language = "English",
isbn = "978-3-319-11623-5",
publisher = "Springer",
pages = "150--162",
editor = "M Ma and {Fradinho Oliveira}, M and {Baalsrud Hauge}, J",
booktitle = "5th International Conference Serious Games Development and Applications, SGDA 2014",

}

RIS

TY - GEN

T1 - Gaming the future of the ocean: The marine spatial planning challenge 2050

AU - Mayer, IS

AU - Zhou, Q

AU - Keijser, X

AU - Abspoel, L

N1 - Harvest, available online 02-11-2014

PY - 2014

Y1 - 2014

KW - Conf.proc. > 3 pag

U2 - 10.1007/978-3-319-11623-5_13

DO - 10.1007/978-3-319-11623-5_13

M3 - Conference contribution

SN - 978-3-319-11623-5

SP - 150

EP - 162

BT - 5th International Conference Serious Games Development and Applications, SGDA 2014

A2 - Ma, M

A2 - Fradinho Oliveira, M

A2 - Baalsrud Hauge, J

PB - Springer

CY - s.l.

T2 - 5th International Conference Serious Games Development and Applications, SGDA 2014; Berlin; Germany

Y2 - 9 October 2014 through 10 October 2014

ER -

ID: 2955335