Knowledge Management of Games for Decision Making

Bill Roungas, Sebastiaan Meijer, Alexander Verbraeck

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

2 Citations (Scopus)
28 Downloads (Pure)

Abstract

Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on whether, and if so how, these games can be used by researchers and practitioners to build evidents on systems' behavior, as part of a larger scheme. To this effect, this paper proposes a framework to determine the different artifacts of games that should be logged and stored for future use.
Original languageEnglish
Title of host publicationProceedings of 48th International Simulation and Gaming Association's conference (ISAGA 2017)
Subtitle of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
EditorsHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
Number of pages10
Volume48
DOIs
Publication statusPublished - 2017
Event48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
Duration: 10 Jul 201714 Jul 2017
http://www.isaga2017.com/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10825
ISSN (Electronic)0302-9743

Conference

Conference48th conference of the International Simulation and Gaming Association, ISAGA 2017
Abbreviated titleISAGA 2017
Country/TerritoryNetherlands
CityDelft
Period10/07/1714/07/17
Internet address

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • Knowledge Management System
  • Games
  • Simulations
  • Knowledge Elicitation
  • Game Design
  • Debriefing

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