Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on whether, and if so how, these games can be used by researchers and practitioners to build evidents on systems' behavior, as part of a larger scheme. To this effect, this paper proposes a framework to determine the different artifacts of games that should be logged and stored for future use.
Original languageEnglish
Title of host publicationProceedings of 48th International Simulation and Gaming Association's conference (ISAGA 2017)
Subtitle of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
EditorsHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
Number of pages10
Volume48
DOIs
Publication statusPublished - 2017
Event48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
Duration: 10 Jul 201714 Jul 2017
http://www.isaga2017.com/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10825
ISSN (Electronic)0302-9743

Conference

Conference48th conference of the International Simulation and Gaming Association, ISAGA 2017
Abbreviated titleISAGA 2017
CountryNetherlands
CityDelft
Period10/07/1714/07/17
Internet address

    Research areas

  • Knowledge Management System, Games, Simulations, Knowledge Elicitation, Game Design, Debriefing

ID: 27110580