Abstract
Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on whether, and if so how, these games can be used by researchers and practitioners to build evidents on systems' behavior, as part of a larger scheme. To this effect, this paper proposes a framework to determine the different artifacts of games that should be logged and stored for future use.
Original language | English |
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Title of host publication | Proceedings of 48th International Simulation and Gaming Association's conference (ISAGA 2017) |
Subtitle of host publication | Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures |
Editors | Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann |
Number of pages | 10 |
Volume | 48 |
DOIs | |
Publication status | Published - 2017 |
Event | 48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands Duration: 10 Jul 2017 → 14 Jul 2017 http://www.isaga2017.com/ |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 10825 |
ISSN (Electronic) | 0302-9743 |
Conference
Conference | 48th conference of the International Simulation and Gaming Association, ISAGA 2017 |
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Abbreviated title | ISAGA 2017 |
Country/Territory | Netherlands |
City | Delft |
Period | 10/07/17 → 14/07/17 |
Internet address |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Keywords
- Knowledge Management System
- Games
- Simulations
- Knowledge Elicitation
- Game Design
- Debriefing