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Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. / Klemke, R; Kurapati, S; Lukosch, HK; Specht, M.

Design for Teaching and Learning in a Networked World. ed. / G Conole; T Klobucar; C Rensing; J Konert; E Lavoue. Heidelberg : Springer, 2015. p. 183-196 (Lecture Notes in Computer Science; Vol. 9307).

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Harvard

Klemke, R, Kurapati, S, Lukosch, HK & Specht, M 2015, Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. in G Conole, T Klobucar, C Rensing, J Konert & E Lavoue (eds), Design for Teaching and Learning in a Networked World. Lecture Notes in Computer Science, vol. 9307, Springer, Heidelberg, pp. 183-196, 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, 15/09/15. https://doi.org/10.1007/978-3-319-24258-3_14

APA

Klemke, R., Kurapati, S., Lukosch, HK., & Specht, M. (2015). Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. In G. Conole, T. Klobucar, C. Rensing, J. Konert, & E. Lavoue (Eds.), Design for Teaching and Learning in a Networked World (pp. 183-196). (Lecture Notes in Computer Science; Vol. 9307). Springer. https://doi.org/10.1007/978-3-319-24258-3_14

Vancouver

Klemke R, Kurapati S, Lukosch HK, Specht M. Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. In Conole G, Klobucar T, Rensing C, Konert J, Lavoue E, editors, Design for Teaching and Learning in a Networked World. Heidelberg: Springer. 2015. p. 183-196. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-24258-3_14

Author

Klemke, R ; Kurapati, S ; Lukosch, HK ; Specht, M. / Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. Design for Teaching and Learning in a Networked World. editor / G Conole ; T Klobucar ; C Rensing ; J Konert ; E Lavoue. Heidelberg : Springer, 2015. pp. 183-196 (Lecture Notes in Computer Science).

BibTeX

@inproceedings{5024b308855e46798da9c65aba8093ca,
title = "Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness",
keywords = "Conf.proc. > 3 pag",
author = "R Klemke and S Kurapati and HK Lukosch and M Specht",
note = "Harvest; 10th European Conference on Technology Enhanced Learning, EC-TEL 2015 ; Conference date: 15-09-2015 Through 18-09-2015",
year = "2015",
doi = "10.1007/978-3-319-24258-3_14",
language = "English",
isbn = "978-3-319-24258-3",
publisher = "Springer",
pages = "183--196",
editor = "G Conole and T Klobucar and C Rensing and J Konert and E Lavoue",
booktitle = "Design for Teaching and Learning in a Networked World",

}

RIS

TY - GEN

T1 - Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness

AU - Klemke, R

AU - Kurapati, S

AU - Lukosch, HK

AU - Specht, M

N1 - Harvest

PY - 2015

Y1 - 2015

KW - Conf.proc. > 3 pag

U2 - 10.1007/978-3-319-24258-3_14

DO - 10.1007/978-3-319-24258-3_14

M3 - Conference contribution

SN - 978-3-319-24258-3

SP - 183

EP - 196

BT - Design for Teaching and Learning in a Networked World

A2 - Conole, G

A2 - Klobucar, T

A2 - Rensing, C

A2 - Konert, J

A2 - Lavoue, E

PB - Springer

CY - Heidelberg

T2 - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015

Y2 - 15 September 2015 through 18 September 2015

ER -

ID: 2116757